need help with fire

that1guy112

L1: Registered
Jan 12, 2009
15
0
I'm working on my first map. Its a payload map in a castle/missile silo. I'm going to open a pimp thread once I get a little further along. I'm working on one of the towers right now, and There is a room in which I want to place a torch. I am using a prop_static, and the egypt torch model. Now I want to add fire to the torch, but env_fire doesn't work with tf2. What else can I use to make fire?
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
If you want, I could personally make you fire. Or alternatively, if you're feeling cheap, got to [ame="http://forums.tf2maps.net/showthread.php?t=4379"]http://forums.tf2maps.net/showthread.php?t=4379[/ame]. It's not perfect, but it's easy. Just make an info_particle_system and make sure to make an info_target entity and set it as the second cp (where the fire will go to).
EDIT: Actually, just make a func_particle_system and set the system name to "burning_torch". And make sure that start enabled is set to yes.
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
it's info_particle_system.