- Oct 18, 2015
- 22
- 1
I need help writing a custom gamemode/entity for it that hybridizes Capture the Flag and King of the Hill,
where a team picks up the intel from mid and the timer goes down as long as that team is holding the intel.
Then the opposing team has to kill them, touch the intel to reset it to mid, and pick it back up from there, where their timer would also go down with the bag in their posession.
it wouldnt be immediately picked up and instead reset to mid on touch from anyone of the team that killed the carrier, so as to prevent a team adopting a strong camping spot that they already cleared out, also allowing the opposing team to focus on attacking a more familiar, evenly matched spot.
If anyone has any suggestions to change the formula as well I'd like to hear them, but what I need the most help with is setting up the logic and entities to make it work, so if anyone could add me on steam to give me a hand I'd appreciate it.
The gamemode would be dubbed "BagTag" as a reference to the bagtag mode in the Timesplitters franchise.
where a team picks up the intel from mid and the timer goes down as long as that team is holding the intel.
Then the opposing team has to kill them, touch the intel to reset it to mid, and pick it back up from there, where their timer would also go down with the bag in their posession.
it wouldnt be immediately picked up and instead reset to mid on touch from anyone of the team that killed the carrier, so as to prevent a team adopting a strong camping spot that they already cleared out, also allowing the opposing team to focus on attacking a more familiar, evenly matched spot.
If anyone has any suggestions to change the formula as well I'd like to hear them, but what I need the most help with is setting up the logic and entities to make it work, so if anyone could add me on steam to give me a hand I'd appreciate it.
The gamemode would be dubbed "BagTag" as a reference to the bagtag mode in the Timesplitters franchise.