Hi!
I'm creating a map where I use 3 control points, 1 CP on each team side (home base area) and one CP in the middle of the map, we can call this the center CP.
For creating the first control point I used the following tutorial: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point#See_also
What I did after creating the first one was to copy it two times to get another two CPs'
i then changed the index on the two copies. So... in total all three CPs' has got the indexes' 0-1-2!
2 - center CP
0 & 1 are the base side one's
The layout of these CPs' are 0 2 1
So, to conclude it a little, A team has to conquer their team side CP BEFORE they can move on to the center CP, the center CP should be locked while each team side CPs' are unlocked yet not conquered, and as soon as one of them is conquered the center will be unlocked. Are you with me? For those who have played cp_orange know what I'm talking about!
So, my problem is get it to work this way, how do I configure it that way? And also, how do I generally ad more control points and arrange them? I haven't found any tutorials that explain how you create several control points and how you do to make them communicate between each other, I've simply found tutorials creating one control point!
I hope this is not to complicated to explain for you guys, and also... since many of you are very experienced in Hammer I'd be really happy if you know a good tutorial that explains how you create several capture points.
Also for those who need to know I'm creating a one round map...!
I'm creating a map where I use 3 control points, 1 CP on each team side (home base area) and one CP in the middle of the map, we can call this the center CP.
For creating the first control point I used the following tutorial: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point#See_also
What I did after creating the first one was to copy it two times to get another two CPs'
i then changed the index on the two copies. So... in total all three CPs' has got the indexes' 0-1-2!
2 - center CP
0 & 1 are the base side one's
The layout of these CPs' are 0 2 1
So, to conclude it a little, A team has to conquer their team side CP BEFORE they can move on to the center CP, the center CP should be locked while each team side CPs' are unlocked yet not conquered, and as soon as one of them is conquered the center will be unlocked. Are you with me? For those who have played cp_orange know what I'm talking about!
So, my problem is get it to work this way, how do I configure it that way? And also, how do I generally ad more control points and arrange them? I haven't found any tutorials that explain how you create several control points and how you do to make them communicate between each other, I've simply found tutorials creating one control point!
I hope this is not to complicated to explain for you guys, and also... since many of you are very experienced in Hammer I'd be really happy if you know a good tutorial that explains how you create several capture points.
Also for those who need to know I'm creating a one round map...!