Need help with compiling error.

Discussion in 'Mapping Questions & Discussion' started by raven2833, Oct 13, 2010.

  1. raven2833

    raven2833 L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.vmf"

    Valve Software - vbsp.exe (Jul 7 2010)
    2 threads
    materialPath: c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.vmf
    Patching WVT material: maps/ctf_lake2_beta3/nature/blendgroundtogravel005_wvt_patch
    Patching WVT material: maps/ctf_lake2_beta3/brick/blendcobbletocobblesnow001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3"

    Valve Software - vvis.exe (Jul 7 2010)
    2 threads
    reading c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp
    Error opening c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3"

    Valve Software - vrad.exe SSE (Jul 7 2010)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp
    Error opening c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp" "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf\maps\ctf_lake2_beta3.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."



    theres my log, i resized my map, now it wont compile at all, i remade the skybox, checked for errors, tried loading a pointfile, got nothing. any ideas? help would be greatly appreciated
     
  2. Attsy

    Attsy L3: Member

    Messages:
    110
    Positive Ratings:
    27
    "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_conte nt\tf\mapsrc\ctf_lake2_beta3.bsp"

    Compile log looks fine, except for that. I know compiles fail when theres a space in the file name, but it looks like your folder has a space in it and that might be the cause.
     
  3. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    That's just a bug with the forums. If it was in code tags it wouldn't do that.
     
  4. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    67
    But it's there in absolutely every instance of the directory name occurring in the log ... surely the forums wouldn't do that?

    It also says "o rangebox" instead of "orangebox" in every instance.

    EDIT: Nevermind, I guess the forums would do that, seeing as the directory is the same length each time, and therefore cut in the same place. :p Dunno what else would be wrong then.
     
    Last edited: Oct 13, 2010
  5. Attsy

    Attsy L3: Member

    Messages:
    110
    Positive Ratings:
    27
    Thats a strange bug :S

    Anyway, everything looks fine with the log. Is the problem checker coming up clean? Never hurts to check that. If not try copy pasting everything into a new .vmf file.
     
  6. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
    12
    http://www.interlopers.net/index.php?page=errors


    and i had this bug a while back, can't remember how i fixed it though.
    Make sure when you open source sdk, its set to tf2.
    If it is, copy all the useful things out of your files, and delete everything.
    Then combine the folders again.
     
  7. raven2833

    raven2833 L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Ok thanks guys ill give these potential solutions a shot :)
     
  8. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    compile log definitely does not look fine

    the vbsp stops during building physics collision data

    log should go on like

    Building Physics collision data...
    done (5) (2454286 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 23087 texinfos to 11012
    Reduced 96 texdatas to 87 (2633 bytes to 2308)
    Writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf \mapsrc\cp_morras_castle_b3.bsp
    1 minute, 4 seconds elapsed

    have you got any weird physics stuff in there?