Hey there. So there was always a problem for me whenever it's related to the "Paint Alpha" tool. First of all, I actually tried contacting Fubar as he perfectly used the blending on his Viaduct_pro maps, but he didn't really understand me, probably because of my english skill. I still don't know how to explain it properly, so I went into maps searching for a good demonstration of what I'm talking about, comparing with a map of mine that is still in development (I'd really like to release the next version with better blending). Fubar gave me some suggestions for blending, and it actually improved the quality, but it still didn't give me what I wanted. I always painted with the "Raise/Lower" option, Brush 1, Default Radius and, with Fubar's suggestion, at the value between "30" and "100". So, I'm posting this here hoping that someone could understand me with screenshots I'm posting below. This is how I want those textures to look like, smoothy (map: mvm_TotalWar by XradicalD) This is how it looks in my map(s): and this is how it looks in Hammer, where it looks like it blends them properly (sorry for the low textures, I don't know how to fix it!) Hopefully my question can be understood properly now, and that someone has an idea to improve the quality in the BSP file, unless Hammer's low textures have something to do with it (I tried everything to fix it in my previous OS, but nothing worked, and I'm sure that my graphic card isn't un-supported). I once asked Fubar if I should be using the "Smooth" option, but he said that I shouldn't.