Need help with a model bug/glitch

Discussion in 'Mapping Questions & Discussion' started by Izotope, Jan 6, 2016.

  1. Izotope

    aa Izotope Never releases maps

    Messages:
    609
    Positive Ratings:
    571
    This is what happens:

    View: https://www.youtube.com/watch?v=RZv_SdPw2H0


    I have no idea how to fix this.
    It's a prop_dynamic parented to a func_tracktrain.
    I can give it a walk animation and start the train and it will work just fine, except for this bug which will stay.
    Properties:
    [​IMG]

    I've also tried "Disable Bone Followers" on/off and neither works. I don't even know what this does.
    Please tell me how to fix this.
     
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742
    probably ought to be prop_dynamic_override for a start.
     
  3. Vel0city

    aa Vel0city func_fish

    Messages:
    1,909
    Positive Ratings:
    1,530
    He sure is jammin' to that beat.
     
  4. EArkham

    aa EArkham Necromancer

    Messages:
    1,568
    Positive Ratings:
    2,185
    "Disable bone followers" should be off on all dynamic props anyway, as it adds overhead to the network. Not clear on what exactly is going on tech wise on bone followers (maybe something like each bone determines its rotation or position relative to its parent?).

    Make sure you have a full default animation set. It kinda looks to me like the animation is being set to a gesture or damage flinch.

    Or... or you could just run with it, and add an ambient_generic with a voice saying "Yes" and then play it constantly with a logic entity so it sounds like "Y-Y-Y-Y-Yes! Y-Y-Y-Y-Yes!"
     
    • Funny Funny x 2
  5. Izotope

    aa Izotope Never releases maps

    Messages:
    609
    Positive Ratings:
    571
    Ah snap I knew I forgot something.
    I've had "idle" as default animation for some time and thought that caused it so I removed it.
     
  6. Izotope

    aa Izotope Never releases maps

    Messages:
    609
    Positive Ratings:
    571
    That didn't change anything, sadly.