Need help optimizing large open areas

Discussion in 'Mapping Questions & Discussion' started by BlurGamer, Jan 3, 2017.

  1. BlurGamer

    BlurGamer L1: Registered

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    Hi, I need some help optimizing large open areas. Here are some pictures of my map.

    By the way, The yellow scuares are props

    Any help is appreciated :)
     
  2. Vel0city

    aa Vel0city func_fish

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  3. Pocket

    aa Pocket func_croc

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    Protip: Go into Tools > Options, 3D Views, and crank up the model render distance so it's not 90% yellow blocks completely blocking the view of whatever brushwork might be behind them. It'd also help us see what's going on if you'd hide clip brushes before taking your shots.
     
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  4. BlurGamer

    BlurGamer L1: Registered

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    Thanks for the help :D
     
  5. Blade x64

    aa Blade x64 Logical insanity

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    Please never use that image host again. My phone may need to be quarantined and scrubbed after visiting it.
     
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  6. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    you could use nodraw to someplaces in order to optimise your level more easily too ;)
     
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