- Oct 13, 2013
- 17
- 2
I want to create a tf2 map that involves one of the following:
1. Multiple payload carts
2. A payload map with cp's that affect the cart (i.e. +/- 1 person on the cart, uphill/downhill/neutral effect, better spawn)
3. Multiple payload carts with cp's that affect both tracks.
I was hoping I could get some feedback and advice on which game mode I should structure.
I have a rough layout of my map already but I need to determine my game mode first before I can create a block out of my level. Essentially, Blu (left) is attacking Red's fortress (right) but the main bridge connecting them is unavailable until the cp's below are capped (whether by payload cart or cp)
Here is an imgur album link to a couple more rough sketches with more info if you're interested:
http://imgur.com/a/sZcTS#QvUqBxh
Sorry for the poor sketches! I am still learning.
1. Multiple payload carts
2. A payload map with cp's that affect the cart (i.e. +/- 1 person on the cart, uphill/downhill/neutral effect, better spawn)
3. Multiple payload carts with cp's that affect both tracks.
I was hoping I could get some feedback and advice on which game mode I should structure.
I have a rough layout of my map already but I need to determine my game mode first before I can create a block out of my level. Essentially, Blu (left) is attacking Red's fortress (right) but the main bridge connecting them is unavailable until the cp's below are capped (whether by payload cart or cp)
Here is an imgur album link to a couple more rough sketches with more info if you're interested:
http://imgur.com/a/sZcTS#QvUqBxh
Sorry for the poor sketches! I am still learning.