Need a tree to be solid.

Discussion in 'Mapping Questions & Discussion' started by [Rx.] Christian Troy, Jan 8, 2019.

  1. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    The tree I need to be solid is island_trees002_large.

    Is there a VPhysics version of this? The way it fits within a playable area of my map looks way to nice to get rid of it.
     
  2. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

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    You can use blockbullets to create a rough collision model of the model doesn't come with any
     
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  3. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    I ended up replacing it with an older tree that is solid. I kinda had the same idea with player clip with bb2 but the branches would have been almost impossible (it's one of the animated trees). Thank you for replying. I would have came back sooner but work is nailing us with a lot of overtime.
     
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  4. squeezit

    squeezit L2: Junior Member

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    Build the shape of the tree generally with basic brush work, tie to func_brush, and set the render amount to 0. Texture doesnt matter, probably anything thats not a tool texture should be safe to use.