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Need a team-based trigger.

Discussion in 'Mapping Questions & Discussion' started by mmik, Dec 29, 2008.

  1. mmik

    mmik L2: Junior Member

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    I need one that specifically acts like trigger_capture_area, where cloaked or disguised spies cannot cap. However, I don't want the actual point-cap part of trigger_capture_area, and on its own the trigger just crashes my game.

    How can I get around this? Is there a way to remove various functions from the whole capture-point setup process so that it still works, but doesn't actually capture or anything? Or an entirely different trigger I could use? (remember I need the area to be untriggerable by a disguised spy)
     
  2. TMP

    aa TMP Abuser of Site Rules

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    I would think a trigger_multiple, but I seriously doubt that it can be easily programmed to where disguised spies do not affect it.

    Perhaps you could help explain why you need it as such?

    Also, there's a method of using a ghost cap, where you use a trigger_capture_area with a point that does not appear on the HUD, but I don't know if it will be any useful to you.
     
  3. mmik

    mmik L2: Junior Member

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    That may be my only option.. To put it simple:
    I'm making a sort of obstacle course map where various classes are needed. The spy will have a simple path with trap doors and things, where they'll activate unless you're disguised.

    I do NOT want to resort to putting sentries in my map if I don't have to.