PL Nectarine A3

Creme nectarine and montelimar

  1. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Nectarine - Creme nectarine and montelimar

    The result of over a month of work. Payload map in some sorta autumn facility? Truthfully, I don't know where this thing is set.

    Thanks to @theatreTECHIE and @AsG_Alligator for help in this thread. Thanks to @Auwi for some advice on scaling.
     
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    Last edited: Jan 20, 2017
  2. Messing Around

    Messing Around L5: Dapper Member

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    Red will suicide if change class in the first spawn
     
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    Last edited: Jan 20, 2017
  3. Asd417

    aa Asd417 L1: Registered

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    Finally! I was seemingly looking forward to this
     
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  4. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Hmm, that doesn't seem the case when I play the map? Is this the spawn you're talking about?

    [​IMG]
     
  5. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Had a run around, and you might want to check your respawn room visualizers for all spawns except red's final spawn - they might not have an associated spawn room, since I can see them and walk through them as both teams. Also I'm not sure if the door up the top in red's first spawn works - I can't seem to open it with either team.

    Other than that, I'll make sure to keep an eye on the map, since it looks interesting.
     
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  6. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    That's really odd, because those are things that I tested to work. At this point, I'm wondering if I even uploaded the right version of the map...

    I'll check on these issues later today, when I get back home.
     
  7. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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  8. Umaroth-24

    Umaroth-24 L2: Junior Member

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    are you shure you packed it? cus a lot of stuff has broken textures for me ):
     
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  9. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Is... is it not packed? I thought I checked the Pack button in CompilePal.

    I'll recompile tonight.
     
  10. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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  11. Umaroth-24

    Umaroth-24 L2: Junior Member

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    for me there are stil broken textures :confused: below are some pics of it (and they are made on a1b, as you can read in the top right corner)
    pl_nectarine_a1b0001.jpg
    pl_nectarine_a1b0002.jpg

    [EDIT] i tested A1 as well, which is looking fine for me
    pl_nectarine_a10000.jpg
     
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    Last edited: Jan 21, 2017
  12. Asd417

    aa Asd417 L1: Registered

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    Try VIDE to pack.
    Or you might have packed incorrectly with compilepal
     
  13. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    So it looks like CompilePal packs your map after it is copied to the TF2 .bsp folder. I uploaded the .bsp from my .vmf folder.

    This version is also repacked, so that should help.

    @Umaroth-24, does this version work for you?

    [EDIT: NEVER MIND, THIS VERSION SHOULDN'T WORK]

    Read the rest of this update entry...
     
  14. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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  15. Umaroth-24

    Umaroth-24 L2: Junior Member

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    yeah, everything works fine :)
     
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  16. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    -Shorted respawn times
    -Lowered one section in large red building before D and added solid railing to block sightlines
    -Added barrier on balcony in large red building before D, to compensate for the lower floor height in one section
    -Added 150-brightness light in red building before D to bring attention to flank route
    -Added props in red building before D to block sightlines
    -Changed yellow tape decorations between B and C to a dark red flat texture
    -Added fences in B area to block sightlines
    -Fixed issue with getting stuck right outside Blu's second spawn
    -Removed a barrel in the area between A and B, to help make the lack of a route more obvious
    -Added a crate in the building between A and B to help block sightlines
    -Removed staircase up to bridge in the building between A and B
    -Made the lights less yellow in the building between A and B
    -Removed balcony above A
    -Increased width/decreased length of staircase in Blu's first spawn
    -Miscellaneous changes

    I haven't updated the screenshots, as of yet.

    Read the rest of this update entry...
     
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  17. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    -Reduced spawn times
    -Lowered initial clock time from 5min to 4min30sec
    -Edited geometry of Blu's first spawn to make it easier for them to push out, and to make the walk to B slightly faster
    -Moved A back before where the rollback zone was (very experimental)
    -Reduced health and ammo in wooden building near A (from medium and large to small and medium, respectively)
    -Added small health and medium ammo to lower flank route near B
    -Moved B forward, past the enclosed space and towards the bridge
    -Made window exit of Red's first spawn (Blu's third spawn) two-way, and added a perch to accomodate for the change
    -Added a small ramp up to the window of Red's first spawn (Blu's third spawn), so that players don't have to jump to go through the window
    -Added better (moving) signage to direct players from Red's first spawn to A and B
    -Moved C forward, to right before the entrance to the large red building
    -Added a playerclip ramp up to the windows around D, so that players don't have to jump to go through the windows
    -Miscellaneous changes

    Read the rest of this update entry...
     
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  18. mobious

    mobious L1: Registered

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    Have you forgotten this juicy fruit?
     
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  19. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I've moved on to bigger and better things.

    pl_province is my latest payload project, and I'm much happier with it than I ever was with pl_nectarine.
     
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