Nd help with testing

Discussion in 'Mapping Questions & Discussion' started by teehee_fire, Sep 17, 2011.

  1. teehee_fire

    teehee_fire L1: Registered

    Messages:
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    0
    Whenever i try to run my map through hammer, it never works. I tried the compile log checker thingy and it says it has no problems. Here is the compile log:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\teehee_fire\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.vmf"

    Valve Software - vbsp.exe (Jul 7 2010)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\teehee_fire\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.vmf
    Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
    Patching WVT material: maps/espnaol review/brick/blendcobbletocobblesnow001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (34863 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 92 texinfos to 75
    Reduced 14 texdatas to 13 (368 bytes to 335)
    Writing C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\teehee_fire\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review"

    Valve Software - vvis.exe (Jul 7 2010)
    4 threads
    reading c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp
    reading c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.prt
    123 portalclusters
    379 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 7465
    Average clusters visible: 60
    Building PAS...
    Average clusters audible: 64
    visdatasize:4777 compressed from 3936
    writing c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\teehee_fire\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review"

    Valve Software - vrad.exe SSE (Jul 7 2010)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp
    Setting up ray-trace acceleration structure... Done (0.04 seconds)
    618 faces
    246237 square feet [35458240.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    618 patches before subdivision
    23312 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 2144190, max 366
    transfer lists: 16.4 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 12/1024 576/49152 ( 1.2%)
    brushes 377/8192 4524/98304 ( 4.6%)
    brushsides 2284/65536 18272/524288 ( 3.5%)
    planes 346/65536 6920/1310720 ( 0.5%)
    vertexes 956/65536 11472/786432 ( 1.5%)
    nodes 353/65536 11296/2097152 ( 0.5%)
    texinfos 75/12288 5400/884736 ( 0.6%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 618/65536 34608/3670016 ( 0.9%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 313/65536 17528/3670016 ( 0.5%)
    leaves 366/65536 11712/2097152 ( 0.6%)
    leaffaces 739/65536 1478/131072 ( 1.1%)
    leafbrushes 173/65536 346/131072 ( 0.3%)
    areas 5/256 40/2048 ( 2.0%)
    surfedges 4066/512000 16264/2048000 ( 0.8%)
    edges 2227/256000 8908/1024000 ( 0.9%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 24/32768 240/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 384/65536 768/131072 ( 0.6%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 12/512 4224/180224 ( 2.3%)
    LDR lightdata [variable] 842840/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 4777/16777216 ( 0.0%)
    entdata [variable] 3442/393216 ( 0.9%)
    LDR ambient table 366/65536 1464/262144 ( 0.6%)
    HDR ambient table 366/65536 1464/262144 ( 0.6%)
    LDR leaf ambient 202/65536 5656/1835008 ( 0.3%)
    HDR leaf ambient 366/65536 10248/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/296 ( 0.3%)
    dtl prp lght [variable] 1/4 (25.0%)
    HDR dtl prp lght [variable] 1/4 (25.0%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 106116/0 ( 0.0%)
    physics [variable] 34863/4194304 ( 0.8%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1580
    Writing c:\program files (x86)\steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp
    4 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\teehee_fire\sourcesdk_content\tf\mapsrc\espnaol review.bsp" "c:\program files (x86)\steam\steamapps\teehee_fire\team fortress 2\tf\maps\espnaol review.bsp"
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    You have a space in your mapname. That is pretty bad afaik.
     
    • Thanks Thanks x 2
  3. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    good eye seba. yep, that's most likely it.
     
    • Thanks Thanks x 1
  4. Kiddnils

    Kiddnils L3: Member

    Messages:
    140
    Positive Ratings:
    72
    Also I think you use a Half Life skybox.
     
    • Thanks Thanks x 1