Nav mesh not Generating

Discussion in 'Mapping Questions & Discussion' started by Carange, Jul 20, 2017.

  1. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
  2. PenolAkushari

    PenolAkushari Never Played MvM

    Messages:
    52
    Positive Ratings:
    24
    Try to do nav_mark_walkable on that thing and then nav_generate_incremental, if that's how the commands are called. And then probably you'll have to edit nav meshes a bit manually, to make sure that bots won't get stuck anywhere, since auto generating is kind of meh.
     
  3. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    Still no luck, the whole area seems similar to places only reachable by rocket jumps, maybe it's too high if that's a thing?
     
  4. PenolAkushari

    PenolAkushari Never Played MvM

    Messages:
    52
    Positive Ratings:
    24
  5. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    I've finally fixed it, the drop was too high for robots to use without fall damage, so it acted as a useless area and didn't generate. I've added a roof as a fall-breaker and the nav mesh now generates there.