KotH Namicott rc

Sergis

  1. Sergis

    aa Sergis L666: ])oo]v[

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    My 72 hour contest entry.

    A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different areas, pausing at each end. To prevent sightline along the track from being too powerful, there are doors between the areas that automatically close off the area that the train is not in.

    youtube: http://youtu.be/78kCuv_E-QQ
     
    Last edited: Jun 26, 2013
  2. Wilson

    aa Wilson Burial by Sleep

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    I approve this map because it has trains.
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    Added more screenshots. Also here's two bonus pictures:

    The blurry Plan (and two fingertips of doom)
    [​IMG]

    The Clipping of Doom
    [​IMG]
     
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  4. Sergis

    aa Sergis L666: ])oo]v[

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    coming up: doors between sections to help against snipers

    [​IMG]
     
    Last edited: Jul 2, 2011
  5. Wilson

    aa Wilson Burial by Sleep

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    You should have bridges on the sides of canyon area so you have alternative way across the canyon.
    Also you should make the train go CHOO CHOO when the round stars, just because.
     
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  6. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    In the second to last picture, what is the point of the train gates?
     
  7. Sergis

    aa Sergis L666: ])oo]v[

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    they were there just as a decoration to fill the space before i added the stairs. i have removed them now.
     
  8. Sergis

    aa Sergis L666: ])oo]v[

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    someone tell me how to make ambientgenerics louder so i dont have to use 5 of them just to get a barely audible train horn

    another bonus pic that i had posted earlier in chat: the most tf2y skybox ever created
    [​IMG]
     
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  9. Wilson

    aa Wilson Burial by Sleep

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    Why?!
     
  10. Pocket

    aa Pocket func_croc

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    Now we know what kind of thinking inspired Offblast.
     
  11. h3r1n6

    h3r1n6 L4: Comfortable Member

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    Needs more spire.
     
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  12. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    The spire is bad, and scary, and hurts your mind D:
     
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  13. Sergis

    aa Sergis L666: ])oo]v[

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    just the way i like it.

    anyway, b3 is ready.

    i dont really understand how people get stuck in the train. no matter how i jump around it, it never happens to me. since people dont get stuck in the payload cart, could it be vphysics working differently from brush entity collisions?
     
  14. Sergis

    aa Sergis L666: ])oo]v[

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    b5 is ready. I made the train clipping a nodraw brush. Hopefully players wont be getting stuck anymore.

    edit: ok ive replicated 1 case where you get stuck. it happens when the train pushes you into the raised platform on the bridge. i want to keep that platform though so ill have to think of a workaround of some kind. curse you source physics for being unable to push players up a slope.
     
    Last edited: Jul 21, 2011
  15. Sergis

    aa Sergis L666: ])oo]v[

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    b6a ready. i've fixed up players getting pushed into ramp on bridge and made doors near the high ramp higher so that snipers cant just snipe over there

    [​IMG]
     
  16. Prestige

    aa Prestige im not gay anymore

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    make this dom
     
  17. Sergis

    aa Sergis L666: ])oo]v[

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    im not sure what to do with the train if i do. if i leave it the way it is, the train will be running over my control points. if i remove the train or make it static without using the doors, there will be the huge sightlines across the map. if i keep the doors closed, the path between points will be very narrow. and im too lazy to do big geometry adjustments for an experimental gametype :p
     
  18. Sergis

    aa Sergis L666: ])oo]v[

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    i remembered dabp's suggestion to use trainwatcher to make people not get stuck in the train. tried it, but all i got was a tf2 freeze. someone shed the light on why people like to get stuck in the train so much, but they dont get stuck in payloads.
     
  19. Sergis

    aa Sergis L666: ])oo]v[

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    due to annual valve halloween craze i too played around with night settings, managed to make it look alright but couldnt exactly get the look i wanted so decided to drop the idea.

    [​IMG]

    the time was not wasted however as the following characters were born

    [​IMG]
    [​IMG]

    a ghost train for halloween would have been cool tho but oh well.
     
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  20. tyler

    aa tyler snail prince, master of a ruined tower

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    THERE'S A CACTUS UP MY ASS D:

    THERE'S A CACTUS UP MY ASS :D

    thanks, doom
     
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    Last edited by a moderator: Sep 8, 2011