Hey, everybody. My real name is Alexander, I'm from Ukraine (East Europe), I'm a programmer and I've been playing Team Fortress 2 for 5 years. Here I want to tell you my dev story. So, as I said earlier, I was playing tf since 2009. I downloaded a cracked copy of game and could only play on the pirates' servers. Parents won't give me money for 'some game', because it cost a lot in our currency. As most of people in this community I liked making custom things for games before my 'tf era'. Crashday, Trackmania, Warcraft 3, Heroes 4, Tony Hawk Underground 2... Games like that made my childhood. I made a tone of maps, it seems like i spend more time drawing maps than actually playing the game I started playing videogames when my father bought me Sony Playstation 1, I was ~7 years old and played many as hell. As time went on, PC became the most desired thing among my friends. I was anoying my father with "Buy me a computer, all my classmates have a computer, so i need one too!". But he was stubborn as as rock. Some time later I came home and "OH MY F***ING GOD!". I thing you guessed what happened. But there was one problem. I have a sister and she is 7 years older than me. So I could only use it 1 hour a day.. damnit It so happened, that from 2009 to 2010 I was leaving alone. As a present for my birthday I've got a new computer. This is when 'tf era' started for me. I liked TF and wanted to make something custom, but there was nothing like "tf_editor_for_guys_who_want_to_make_another_shit_for_this_game.exe" in the root folder. I googled and found native counter strike community. There I met Hammer, majestic and mighty, and many tutorials on how to use it. The best one for me was cs-mapper.com. Tutorials were written for GoldSrc, but there was no big defference. Many "box.vmf"s were created. So, after 6 months I bought a licensed copy of tf2 with Source SDK. I was making maps, putting them in some folder, and forgetting about them. This was making me happy. In 2012 I found YOU, TF2 mappers community. Of course, I was very excited about it. I took part in the MVM contest. My first serious public map was made that time, and I liked it But it failed. Map layout was bad, maybe because I don't like MVM mode actually. Even now layout is what makes my maps shitty. My second failure. "well, this is shit" - it was a first commentary about this map on a 1 april game. It really is. When 24 players started spawning, I understood - this is fail. If you want, try playing it with your friends. 2-10 players is what this map is made for. The layout for this map is what I was planing for some long time and I hope you'll like it. Now it is on painting step. This might be my last tf2 map.