My spawns are really messed up

Discussion in 'Mapping Questions & Discussion' started by Greaser Dan :D, Aug 20, 2009.

  1. Greaser Dan :D

    Greaser Dan :D L1: Registered

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    Each team can spawn in each other's spawn, and both teams can open each other's spawn doors.

    As far as I know, I set them all up correctly.

    halp :<
     
  2. Hanz

    aa Hanz Ravin' Rabbid

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    I think your spawnentities are standing on the ground, make them like 16 units above the ground.

    And do you have filters for both teams?
     
  3. martijntje

    martijntje L8: Fancy Shmancy Member

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    what tutorial did you follow? you prabobly have to set the team value at the player_spawn entity (I forgot the name)

    as for the doors, have you got a proper team filter?

    I will make a little spawnroom prefab and post it on the forum
     
  4. Greaser Dan :D

    Greaser Dan :D L1: Registered

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    I'm using the door prefabs from A Boojum Shark, and I tried putting the spawn points 16 units above the ground with no success.
     
  5. martijntje

    martijntje L8: Fancy Shmancy Member

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  6. Vigilante212

    Vigilante212 L7: Fancy Member

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    You need to set the round for the spawn entities plr_round_A etc
     
  7. BrokenTripod

    BrokenTripod L5: Dapper Member

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    I'm extremely lazy, so I didn't download the map, but I think you need to put in the prefab from ABS's prefabs called: Generic Filters

    It's in the ABS TF2 - General category. This filter is what your doors reference for which teams are able to go through which door.

    What Vigilante said sounds about right, but again I didn't download >>