My PL-Map wont work

Discussion in 'Mapping Questions & Discussion' started by coOKie, Mar 30, 2009.

  1. coOKie

    coOKie L1: Registered

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    Hello Guys.

    After i Read this Instruction http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map

    and Created all tiny Deteails as same as in the tut, plus i remapped it all again to make sure that there are no mistakes my pl_map still doesnt work.

    Here is a list of the errors ive noticed.

    -I Cant Spawn, im mean the character is alive but cant move and shoot after spawning, + i spawn as Blu in Redspawns.. =_=
    -The Payload is turned to the wrong side, even if its created correctly in the editor
    -Its stuck in the ground
    -The Caputre Points arent shown correctly (I mean the second and third one)

    Here is a Screenshot of the problem:

    [​IMG]

    Ill give u the file, if ur patient and nice enough take a look into the map and tell me what ive done wrong, i would be pretty nice :)

    Thanks for reading
     
  2. Smashman

    Smashman L3: Member

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    Erm..
    Ok..
    I dunno about the payload thing, though I'm sure it's something you've set.
    The spawning as blu in red spawns are a matter of your spawn points, have you set them with a team color?
    If not how's the game supposed to know that they are for a specific team.
    I should say Team: Any, change that to RED or BLU.

    Do the cap points, actually have cap point entites?
    Cause they be required...
     
  3. YM

    aa YM LVL100 YM

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    Bottom link in my sig should help you out ;)
     
  4. Fearlezz

    Fearlezz L10: Glamorous Member

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  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    :rolleyes: @ Youme and Fearlezz. I saw this thread yesterday and said nothing because I was going to just wait and link him to my thing. :p
    That said: just try using my system. That VDC article is a disgusting mess.
     
  6. YM

    aa YM LVL100 YM

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    Yeah I saw and waited too :p