My old map versions are loaded + prop problem

Discussion in 'Mapping Questions & Discussion' started by Wister, Jul 3, 2015.

  1. Wister

    Wister L1: Registered

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    So, I've tried to understand all the problems I had before now and I've been able to correct them without that lot of difficulties. But right now, I've 2 problems and have the 2 togethers make me totally lost and I really don't know how to correct them ...

    So, the first is after have compilated my map, it says :
    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    I've searched but I've not been able to find my problem. I've tried this too and it didn't find nothing (http://www.interlopers.net/errors/)(Or I don't understand how it works x.x ).

    Code:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.vmf"
    
    Valve Software - vbsp.exe (Jul  2 2015)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.vmf
    Patching WVT material: maps/sdk_cp_hardwake_mid/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/sdk_cp_hardwake_mid/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid"
    
    Valve Software - vvis.exe (Jul  2 2015)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.bsp
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid"
    
    Valve Software - vrad.exe SSE (Jul  2 2015)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [39 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sdk_cp_hardwake_mid.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\sdk_cp_hardwake_mid.bsp"
    I've, at a moment, found, I think, how to fix it (I had too much entited, if I'm not wrong or something like that and just had too do some func_detail) and it worked. And in a same version of the map I tried to run (log above) but with a different name, it load the old version of my map :x

    ~~~~~

    Now, my props problems.
    I already know the difference between the physics/statics/dynamic and know I've to check the 'info' to know which one I need to select. And it's what I do.
    But some keep not working (and one other, the same, close to it, work). I'm not sure, but I've maybe found the problems and would to be sure (like I can't actually load my maps :s) :

    There was a time where I copied the props to gain times. (With alt+maj)
    Is it the problem ?

    -
    PS : I've some difficulties in english and can't really say if I've done mistake or not. So, sorry :s
     
  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    you have a leak - fix it

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    the lines under this are missing = leak
     
  3. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    If your map isn't compiling to the latest version, you either have a leak or an invalid solid. Have you been using the vertex tool, or are there any entities exposed to the void?
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    yep clam is right also - load your point file for the leak and do an alt+P to see if you have any invalid brushes (the easy way) there are others that can also be there but those are much harder to find - also make sure you don't have an entity inside a brush.
     
  5. Wister

    Wister L1: Registered

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    Hmmm, so yea, I've probably entities (the things like the props, rights ?) inside a brush but it's everytime a part, never the full entities (that's cause they're not everytime at the size I would. Does it change something ?
    And if the answer is yes, any way to cut a prop, resize them ?

    And so, if I've a leak, I dunno how to find it. I can't load a pointfile (it doesn't do it automtically, bring me to a folder where are the older pointfile I think) and there is no coordinates, so how to find it ? :s
    And I've never used the vortex too (But I've cylinder, does it change something ?).

    Too, my skybox is not only formed with horizontal and vertical lines, there is one diagonal.
    The alt+p say me only the fact I've not a player start (I've started by the mid of my map, so it's normal) and it didn't seems to change something on my latest test of my map :v

    And thanks for your answer :D
     
  6. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    To answer your resizing/cutting question, you can't do it in hammer, you need to use a modelling program.
     
  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    As long as the entiy origin ( the little X near the center of the prop in grid view) is not in a brush, you should be fine with your props.
     
  8. Wister

    Wister L1: Registered

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    Ok, I see, and some of the entities of my props were in a brush.
    But the problems, it's not all of them and some props which appeared before doesn't appear now. And it's could be the reason why my map won't load or just the reason why my props disapear ?
    So, the fact I've copied my props with alt+maj (for exemple, on tree to gain tiem) make no problems ? (I've even change the world model of a "tree props" in a rock for exemple).

    The problems is I can't see if I can correct this like I can't even load my map :/
    An error I've corrected with some func_detail was an entity which had an 'unlimited' size or something like that. But here, it seems to not be the same error and I don't know how to find the leak (without a coordinates and a pointline).

    I've tried to do again the skybox (only a cube this time), but it changed nothing.