My Map progress

Discussion in 'Team Fortress 2 Talk' started by ihadabadname, Jun 16, 2009.

  1. ihadabadname

    ihadabadname L1: Registered

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    Hey All

    I was working on a map but i would pull my hair out because of all the problems i faced and i didn't know what i wanted so.. i started agian yes i did :D

    and also i want some tips or trick or just your opinion if you like the first look of it
    if you think something that i could change, edit or you just hate a sertain part please tell me thanks in advanced :p

    anyway here are the pics
    PS: Btw it's called cp_skytower

    [​IMG]

    Well this is the top where blue will spawn
    (red will spawn at the bottom) there is going to be a cap point here ofc the timer for blue is going to be longer then for red to balance it.


    [​IMG]

    This is in the tower the top floor,
    there are going to be 2 floors 2nd floor is going to be a cap point.


    [​IMG]

    This is the 2nd floor,
    from the ramps you can get up to the 3rd floor


    [​IMG]

    This is also the 2nd floor,
    here will be the cap point where you can battle it out.


    [​IMG]

    These are the ramps going to the 2nd floor.

    [​IMG]

    The First floor i was planning on putting a cap point here
    but i thought that it would get in the way so i decided not to.


    [​IMG]

    This is where Red is going to spawn,
    There is going to be a cap point here also i'm going to make the map so that sniper can't spawn kill so don't worry ^^


    PSS: can i use custom skybox textures from CS: S in TF2 if i can't i will use the Default skybox
     
    Last edited: Jun 16, 2009