My map is perma-fullbright?

Discussion in 'Mapping Questions & Discussion' started by .wolf, Mar 14, 2010.

  1. .wolf

    .wolf L1: Registered

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    My map is perma-fullbright?

    Yes i'm running v-rad and i've made sure there are no leaks.
    I'm using light_enviroment with the default settings (i've tried with other settings as well but there was no difference). I'm probably missing something simple but I was hoping one of you guys could help me. Thanks!
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    You have a leak.
     
  3. .wolf

    .wolf L1: Registered

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    I've tried running the pointfile for my map and no red lines run across.
     
  4. Engineer

    aa Engineer

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    Read your compile log, it probably says ''leak'' somewhere. Some info should be written right in the compile log, but if you still can't figure out what it is, check Interlopers.

    EDIT: Oh my god devil! My 666yh post:thumbup:
     
    Last edited: Mar 14, 2010
  5. Leminnes

    aa Leminnes

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    If a point file exists AT ALL, you have a leak. It's just a matter of finding it.
     
  6. .wolf

    .wolf L1: Registered

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    gotcha, i'll try seeing what i can find.

    edit: there actually is a small red line running through one of my respawn rooms. Don't see what the problem could be but i'll just delete it and redo it.
     
  7. Cynick

    Cynick L4: Comfortable Member

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    The only way you know you don't have a leak is if you click "Load Pointfile" it will open a file browser...if it says "Load default pointfile?" then you have a leak.

    Keep in mind also that leaks can be caused by 3 major things:
    - Gaps in geometry that lead out into the void (most common)
    - Entities in the void
    - Brush-based entities with their origins in the void

    So if your leak isn't obvious immediately, check for these three things. Good luck!
     
  8. .wolf

    .wolf L1: Registered

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    here are some screens.

    [​IMG]

    [​IMG]
     
  9. Engineer

    aa Engineer

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    Could you post the compile log? I can't tell much from the screens.
     
  10. .wolf

    .wolf L1: Registered

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    PHP:
    ** Executing...
    ** 
    Command"w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" "W:\Users\Wolf\Documents\CrossFire"

    Valve Software vbsp.exe (May 19 2009)
    2 threads
    materialPath
    w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf\materials
    Loading W
    :\Users\Wolf\Documents\CrossFire.vmf
    Patching WVT material
    maps/crossfire/nature/blendrockground001_wvt_patch
    fixing up env_cubemap materials on brush sides
    ...
    ProcessBlock_Thread0...1...2...3...4...5...6...7...8...9...10 (0)
    **** 
    leaked ****
    Entity prop_dynamic (-2027.75 -1993.83 -191.00leaked!

    FindPortalSideCouldn't find a good match for which brush to assign to a portal near (2048.0 10752.0 512.0)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 


    FindPortalSide: Couldn'
    t find a good match for which brush to assign to a portal near (2560.0 11264.0 512.0)
    Leaf 0 contents
    Leaf 1 contentsCONTENTS_SOLID 
    viscontents 
    (node 0 contents node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 
    or 1 that touches the portal has CONTENTS_SOLID 
    Check 
    for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs



    FindPortalSideCouldn't find a good match for which brush to assign to a portal near (3072.0 10752.0 512.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 


    FindPortalSide: Couldn'
    t find a good match for which brush to assign to a portal near (2048.0 9728.0 512.0)
    Leaf 0 contentsCONTENTS_SOLID 
    Leaf 1 contents

    viscontents (node 0 contents node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 
    or 1 that touches the portal has CONTENTS_SOLID 
    Check 
    for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs



    FindPortalSideCouldn't find a good match for which brush to assign to a portal near (3072.0 9728.0 512.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 


    FindPortalSide: Couldn'
    t find a good match for which brush to assign to a portal near (2048.0 8704.0 512.0)
    Leaf 0 contentsCONTENTS_SOLID 
    Leaf 1 contents

    viscontents (node 0 contents node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 
    or 1 that touches the portal has CONTENTS_SOLID 
    Check 
    for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs



    FindPortalSideCouldn't find a good match for which brush to assign to a portal near (3072.0 8704.0 512.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 


    FindPortalSide: Couldn'
    t find a good match for which brush to assign to a portal near (2048.0 7680.0 512.0)
    Leaf 0 contentsCONTENTS_SOLID 
    Leaf 1 contents

    viscontents (node 0 contents node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 
    or 1 that touches the portal has CONTENTS_SOLID 
    Check 
    for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs


    *** 
    Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** 
    ErrorSkybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can'
    t load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    *** 
    ErrorSkybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can'
    t load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data
    ...
    done (1) (82673 bytes)
    Placing detail props 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture
    /material tables...
    Reduced 117 texinfos to 94
    Reduced 18 texdatas to 15 
    (440 bytes to 345)
    Writing W:\Users\Wolf\Documents\CrossFire.bsp
    7 seconds elapsed

    ** Executing...
    ** 
    Command"w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" -fast "W:\Users\Wolf\Documents\CrossFire"

    Valve Software vvis.exe (May 19 2009)
    fastvis true
    2 threads
    reading w
    :\users\wolf\documents\CrossFire.bsp
    reading w
    :\users\wolf\documents\CrossFire.prt
    LoadPortals
    couldn't read w:\users\wolf\documents\CrossFire.prt


    ** Executing...
    ** Command: "w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" "W:\Users\Wolf\Documents\CrossFire"

    Valve Software - vrad.exe SSE (May 19 2009)

          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from '
    lights.rad']
    [34 texlights parsed from '
    lights.rad']

    Loading w:\users\wolf\documents\CrossFire.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.13 seconds)
    24523 faces
    3365207 square feet [484589920.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.087156
    2 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...
    ** Executing...
    ** Command: Copy File
    ** Parameters: "W:\Users\Wolf\Documents\CrossFire.bsp" "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf\maps\CrossFire.bsp"
     
  11. .wolf

    .wolf L1: Registered

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    **** leaked ****
    Entity prop_dynamic (-2027.75 -1993.83 -191.00) leaked!


    that it?
     
  12. Leminnes

    aa Leminnes

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    You have a leak. Check to make sure you didn't func_detail something that touches the void.

     
  13. .wolf

    .wolf L1: Registered

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    one of the main walls is func_detailed and the red line is going right through it. That's probably it right?
     
  14. Leminnes

    aa Leminnes

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    Yes. Anything that touches the void cannot be func_detailed.
     
    • Thanks Thanks x 1
  15. .wolf

    .wolf L1: Registered

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    Allright, the walls normal and it fixed that problem, but now there's another line. Going from my skybox to one of my health cabinets.
     
  16. .wolf

    .wolf L1: Registered

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    deleted the health cabinet but it's still there.

    [​IMG]
     
  17. Steff0o

    Steff0o L6: Sharp Member

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    dont delete the thing thats causing the leak, tie the brush its going through to world :p
     
    Last edited: Mar 14, 2010
  18. Tapp

    Tapp L10: Glamorous Member

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    Only in a mapping community.
     
  19. Cynick

    Cynick L4: Comfortable Member

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