My Latest Map! (2Castle_V2)

Discussion in 'Map Factory' started by ducklingman, Sep 20, 2010.

  1. ducklingman

    ducklingman L1: Registered

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    Hey, guys! I made a new level check it out! I hope you like it! :p
     
  2. Swordz

    Swordz L5: Dapper Member

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    oh god the fullbright hurts my eyes

    don't do this
     
  3. Beetle

    Beetle L9: Fashionable Member

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    the skybox texture might need to be the real skybox texture
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    1) Please get rid of fullbright by adding lights in your map. Fullbright makes maps look terrible.

    2) The ramps in screenshots 4&5 don't look walkable; use a height:depth ratio of 8:12.
     
  5. nik

    nik L12: Fabulous Member

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  6. absurdistof

    aa absurdistof

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    I'll say beforehand the following isn't personal.

    You need to remake this map, completely. Layout up.

    To start, the layout is small, the yard is pretty unoriginal, and everything is cramped. Your ramps (should be stairs) need to be a 2:3 ratio, so for every 12 units over, a stair goes 8 units up. Your map is also fullbright, so you need to add lights to the map. Additionally, use the skybox texture to use an actual skybox. If you want to make a custom skybox search the forums for such a tutorial. As far as lighting goes, look up "sky list" on developer.valvesoftware.com, at least for your light_env that is. Add normal light entities to make the map light. Also, a word of warning, 2fort remakes, or maps of similar design don't go down too well here, as we (or I at least) view them as pretty unoriginal.
     
  7. Terwonick

    Terwonick L6: Sharp Member

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    from what I can see, it isn't very '2fortish' (no offense if it was supposed to be). and if your map is completely inside I believe you don't need a skybox (check me if I'm wrong)
     
  8. Hastur

    Hastur L1: Registered

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    Only one entrance invites an incredible about of Demospam/Engineers.

    All the textures need fixing.

    The ground should be an actual displacement, not just a large normal brush.
     
  9. tovilovan

    tovilovan L6: Sharp Member

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    The previous posters summed it up perfectly. Really there is nothing good about this map, except that you've probably learned a lot by making it. Keep at it, but don't come here with final fullbright maps and expect feedback or appreciation.

    Move along folks, nothing to see here....
     
  10. ducklingman

    ducklingman L1: Registered

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    Well, I wasn't trying to 'remake' 2fort, it was just a little idea. I know it's not that great, AT ALL, but still! It's at least fun!
     
  11. ducklingman

    ducklingman L1: Registered

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    I really, need to get to that. You see, my original level (2castle original) didn't have a skybox texture, I guess, I just never got around to fixing it. I'll do it right away! Thanks for the tip! :D
     
  12. ducklingman

    ducklingman L1: Registered

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    Well, actually, the ramps are VERY walkable. It does need touching up, but remember, it was a learning lesson, and a starting one too! But thanks for the correction! :D
     
  13. ducklingman

    ducklingman L1: Registered

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    Thanks! I'll get to that soon! But remember (not just you, but everyone) this is only a V2 to my first map, it will be MUCH better. Trust me.
     
  14. Lancey

    aa Lancey Currently On: ?????

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    It's version 2? What was version 1?

    Seriously. There are massive flaws to the map that need to be fixed before people will begin to download it. For one, it needs lighting. For two, it needs a skybox. For three, the map needs to have a generally better layout. For four, well, you get the idea.

    2:3
     
  15. FiLi

    FiLi L4: Comfortable Member

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    Same thing Mr. Math Wizard but it's better to remember 8:12 since you don't want your stairs to end up be freaking tiny.

    Though i do see your point on the case of ramps