My Hammer editor doesn't compile lightning...

Discussion in 'Mapping Questions & Discussion' started by [E.N.] mapper KaTarn, Jul 21, 2019.

  1. [E.N.] mapper KaTarn

    [E.N.] mapper KaTarn L1: Registered

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  2. DrSquishy

    aa DrSquishy ???

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    what does the compile log look like? Could you copy it into a spoiler/something related then post it?
     
  3. [E.N.] mapper KaTarn

    [E.N.] mapper KaTarn L1: Registered

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    it looks like this :

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (0) (309846 bytes)
    Error! prop_static using model "models/props_debris/tile_wall001a_chunk07.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_debris/tile_wall001a_chunk07.mdl"!
    Error! prop_static using model "models/props_debris/tile_wall001a_chunk04.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_debris/tile_wall001a_chunk04.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 663 texinfos to 413
    Reduced 40 texdatas to 37 (999 bytes to 874)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy.bsp
    Wrote ZIP buffer, estimated size 212633, actual size 211883
    3 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy"

    vvis launcher error: can't load vvis_dll.dll
    Íå íàéäåíà óêàçàííàÿ ïðîöåäóðà.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy"

    vrad_launcher error: can't load vrad_dll.dll
    Íå íàéäåíà óêàçàííàÿ ïðîöåäóðà.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\my maps\cp_ivy.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_ivy.bsp"
     
  4. DrSquishy

    aa DrSquishy ???

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