My first map, dr_DOOM!

Discussion in 'Off Topic' started by Unicake, Aug 25, 2017.

  1. Unicake

    Unicake L1: Registered

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    I started map making 2 days ago, and since i play deathrun most of the time i had an idea to make a DR map.
    There was no DOOM inspired deathrun maps, so why not dr_DOOM?

    The Layout and traps are pretty simple right now, I'm going to add an extra stage with hell or underground base later.

    Here are some screenshots and comparisons to DOOM 1 and DOOM 2.

    First stage: E1M1 references

    Spawn:
    [​IMG]
    [​IMG]
    (The four pillars)

    Outside spawn:
    [​IMG]
    [​IMG]
    (The Zigzag line)

    Second trap:
    [​IMG]
    [​IMG]
    (Hey, there are some similiarities, alright?)

    E1M3:
    Third Trap:
    [​IMG]
    [​IMG]
    (The donut shaped walkway)

    E1M4:
    Fourth trap:
    [​IMG]
    [​IMG]
    (The little storage room)


    After that i made a little parkour puzzle, with a secret trap. (layout isnt a reference to any of dooms)
    [​IMG]

    Now after that we have a layout referencing Doom 2's e1m2
    [​IMG]
    [​IMG]


    And then there's a portal to the next stage.
    [​IMG]






    Tell me what you guys think.
    I am not releasing the map file just yet, i haven't finished it, and i'm making the map for Blackwonder.
     
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  2. ~curlysnail

    ~curlysnail L2: Junior Member

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    Make sure you don't use caps in your map file, some servers don't like it :)
     
  3. Hyperion

    aa Hyperion L16: Grid Member

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  4. Unicake

    Unicake L1: Registered

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    I didn't put any inteligences, control points or anything related to regular tf2 gamemodes at all in the map, still don't know if the map is gonna work on some servers, since i just put dr_ in the beggining of the map.
    Does that automatically make it a deathrun map when played on a deathrun server, or do i have to do some complicated stuff?
     
  5. ~curlysnail

    ~curlysnail L2: Junior Member

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    The prefix just tells other people what the gamemode is. I presume deathrun has its own logic associated with it however I've never heared of it so I couldn't tell you how to make it nor how to find the information to do so.
     
  6. Werewolf

    aa Werewolf Probably not a real Werewolf

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    It depends on the plugin. Some servers use the dedicated Deathrun plugin while others use the VSH mod, which means there are two sets of prefixes in use. 'dr_' for the Deathrun, and 'vsh_dr_' for the VSH maps

    The Deathrun plugin can recognise both types of prefixes, while the VSH can't. Technically the VSH mod only recognises the 'vsh_' part of the prefix, so it doesn't read the 'dr_' that follows it. That is just added for the human server admins to tell if the map is designed for the actual VSH game mode, or the Deathrun game mode.

    For you, you will probably want to name your map vsh_dr_doom_<versionnumber>, as that would have the widest compatibly with servers. Also as @~curlysnail said, some servers don't like capitol letters in file names, so make sure it has none and has no spaces either (use underscore _ to break up names)

    In either case, both gamemode are basically a modded arena mode, in that everyone on both teams have just one life. All the mods do is make the team 1 Vs everyone else as opposed to even teams, and control who gets to be on Blue (the team that is always Hale / Death)
    Because they are arena mode, you need a tf_logic_arena entity somewhere in your map. As you won't have a control point in your map (or rather, you shouldn't), set the 'Control Point Delay' to a super high number (9999 is plenty long enough)
     
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  7. Tango

    Tango L3: Member

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    AHH too many flashbacks...
     
  8. Kobolite

    aa Kobolite Eternally floating through time and space

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  9. Diva Dan

    aa Diva Dan hello!

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    Doesn't really matter if they have a different prefix, and his won't be tested on the server because it is deathrun
     
  10. Unicake

    Unicake L1: Registered

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  11. Unicake

    Unicake L1: Registered

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    im still playtesting it with my buddies at blackwonder
    they gave me alot of new ideas for traps and some fixes

    This is still not the final version
     
  12. Unicake

    Unicake L1: Registered

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    I have a question,
    how do i make the whole team teleport to one place?