My Custom Map Crashes When I Put A Func_Door

Discussion in 'Mapping Questions & Discussion' started by I am Jarate, Aug 6, 2009.

  1. I am Jarate

    I am Jarate L1: Registered

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    tf2 keeps crashing when i put a func_doorD: any help and my pc is a the latest version of windows vista and its a gaming computer
     
  2. Terr

    aa Terr Cranky Coder

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    Your map compiles without any errors, right?
     
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  3. I am Jarate

    I am Jarate L1: Registered

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    il see thx
    EDIT: its says there are no player start even though i have 2 spawn rooms for red and blu
     
    Last edited: Aug 6, 2009
  4. Swordz

    Swordz L5: Dapper Member

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    He said compile errors...

    Copy your compile log and paste here: http://www.interlopers.net/errors

    it will say what's wrong with your map.
     
  5. What Is Schwa

    What Is Schwa L6: Sharp Member

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    Player spawns are a little funny.

    First make sure you are using "info_player_teamspawn"
    Second, the spawn can't be touching any brushes or props. Move it a few units above the floor and you'll be good to go.
     
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  6. I am Jarate

    I am Jarate L1: Registered

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    thx this did help just after a couple of tries it crashed again but that was cus i had to many programs up:)
     
  7. I am Jarate

    I am Jarate L1: Registered

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    this may be stupid but where is the compile log?:mellow:
     
    Last edited: Aug 6, 2009
  8. Beamos

    Beamos L2: Junior Member

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    Not a stupid question at all! Every time you compile a map, it shows you a little progress report of where it is in the compile stage (like calculating light bounces). After it's done compiling, it won't close that dialogue- you need to close it yourself. At the base of that window, there's a button: Copy to Clipboard. Hit that button, then just paste in a post. You should see all the stuff that was in that dialogue show up.

    Alternatively, you can look into your steam folder, and navigate to the folder steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc
    Look for <mymapname>.log, like for example, ctf_pipedream_a1.log. Open that up and copy+paste everything from the last

    materialPath: c:\program files\steam\steamapps\<ACCOUNT NAME>\team fortress 2\tf\materials
    Loading c:\program files\steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc\<MAP NAME>.vmf

    and down, using whatever your paths are, of course.
     
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  9. I am Jarate

    I am Jarate L1: Registered

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    oh i see it its when u test ur map
    EDIT:it says there are no error when i copy and paste the compile log into the error checker even though it crashes
     
    Last edited: Aug 7, 2009