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My balls won't move when shot

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, May 24, 2017.

  1. Kill_the_Bug

    aa Kill_the_Bug

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    Hmm,

    Something has happened with an update

    my balls - func_physbox - used to move and bounce all over the place when shot, now they don't do anything.

    Do people use the soccer ball entity now? and if yes how to do and can they be team specific?
     
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  2. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    I've used the soccer balls in one of my maps. They are easy to add in. Just pick the entity tool, then passtime_soccer_ball. From what I can remember they can be team specific for the skin but not when shot. But that is for a normal map. If you have a passtime map with passtime logic added then they can be team specific.

    It has been a bit but since I messed with these so my info might be a little off but very close.
     
  3. Muddy

    aa Muddy Muddy

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    Now there's a thread title.
     
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  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    Ok, I was wrong about one thing...

    The entity name is prop_soccer_ball
     
  5. Kill_the_Bug

    aa Kill_the_Bug

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    Can anyone give me blue ball models? Maybe red balls too? I need them about the size of the beach ball prop.

    Oh and how to I make them team specific - my balls need to know which team they're playing for!

    Would I name the balls and/or have the filter recognize them?
     
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  6. Freyja

    aa Freyja It hurt itself in it's confusion!

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    pls
     
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  7. Kill_the_Bug

    aa Kill_the_Bug

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  8. Cartfridge

    Cartfridge L2: Junior Member

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    You may want to consult a urologist.
     
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  9. Kill_the_Bug

    aa Kill_the_Bug

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    bump - can someone make me a blue ball model and a red one about the size of the beach ball. I don't have any #D programs other than hammer.
     
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