MvM_Factory

MVM MvM_Factory A3A

Potoroo84

L1: Registered
Dec 18, 2015
23
10
MvM_Factory - Under-development Mann VS Machine map made by Potoroo84

NOTE: Still on development, not ready for public playtesting yet!!
 

Potoroo84

L1: Registered
Dec 18, 2015
23
10
The download file is a .zip because it contains the .nav, .bsp and .pop files (Map isn't packed)

Also, the wave i created is for testing only, so there is no proper gameplay mission yet. Feel free
to buff yourself and add currency.
 

Potoroo84

L1: Registered
Dec 18, 2015
23
10
I was going to work on this further, but I got stopped by an error which is fixed by reinstalling TF2. So i just wanted to upload this before i lost anything and since i won't reinstall it in some days.

Pros:
-The outside area's layout was completely changed
-Outside area was made a bit longer
-Cap points moved and modified
-New buildings
-New bot spawns
-New (Kinda proper) Pop file
-Fixed lighting bugs
-Some logic issues resolved
(Capture points didn't reset after wave finished, etc.)
-Chuck the Truck was moved
-Added a new truck: Joe (Chuck's cousin)
-Added nav_prerequisites for gatebots to follow
-Few cover addeds to reduce long sightlines

Cons:
-New bot spawns don't work properly
(They're always Enabled when they shouldn't)
-Logic bug makes bot ignore point B completely
-Wave isn't fully working yet
-Soundscapes still don't work
-No flank nav brushes added (Yet)
-Hatch destruction animation is delayed a bit
-Both capture points' icons glitch after wave ends
-Bots don't get stun nor buffed after capping
-Sniperbots only have 1 hint so they just stay
there and don't advance further
-Wave 5 of the pop file isn't fixed (Spawns less
bots than i intended to)

Read the rest of this update entry...