MVM MvM_Factory A3A

Under-development Mann VS Machine map made by Potoroo84

  1. Potoroo84

    Potoroo84 L1: Registered

    Messages:
    23
    Positive Ratings:
    6
    MvM_Factory - Under-development Mann VS Machine map made by Potoroo84

    NOTE: Still on development, not ready for public playtesting yet!!
     
  2. Potoroo84

    Potoroo84 L1: Registered

    Messages:
    23
    Positive Ratings:
    6
    The download file is a .zip because it contains the .nav, .bsp and .pop files (Map isn't packed)

    Also, the wave i created is for testing only, so there is no proper gameplay mission yet. Feel free
    to buff yourself and add currency.
     
  3. Potoroo84

    Potoroo84 L1: Registered

    Messages:
    23
    Positive Ratings:
    6
    I was going to work on this further, but I got stopped by an error which is fixed by reinstalling TF2. So i just wanted to upload this before i lost anything and since i won't reinstall it in some days.

    Pros:
    -The outside area's layout was completely changed
    -Outside area was made a bit longer
    -Cap points moved and modified
    -New buildings
    -New bot spawns
    -New (Kinda proper) Pop file
    -Fixed lighting bugs
    -Some logic issues resolved
    (Capture points didn't reset after wave finished, etc.)
    -Chuck the Truck was moved
    -Added a new truck: Joe (Chuck's cousin)
    -Added nav_prerequisites for gatebots to follow
    -Few cover addeds to reduce long sightlines

    Cons:
    -New bot spawns don't work properly
    (They're always Enabled when they shouldn't)
    -Logic bug makes bot ignore point B completely
    -Wave isn't fully working yet
    -Soundscapes still don't work
    -No flank nav brushes added (Yet)
    -Hatch destruction animation is delayed a bit
    -Both capture points' icons glitch after wave ends
    -Bots don't get stun nor buffed after capping
    -Sniperbots only have 1 hint so they just stay
    there and don't advance further
    -Wave 5 of the pop file isn't fixed (Spawns less
    bots than i intended to)

    Read the rest of this update entry...