mvm_bigrock discussion

Discussion in 'Mapping Questions & Discussion' started by Yacan1, Dec 20, 2012.

  1. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

    Messages:
    410
    Positive Ratings:
    658
    The new Smissmass map! yay!
    my personal pros and cons:

    pros:
    +nice and big
    +detailed just enough
    +linear like other mvm maps
    +landmarks are easy to identify

    cons:
    -Lots of lighting errors
    -funky displacement
    -under detailed
    -weird areas and buildings
    -2D stalactites (they're rather obvious)

    lighting error example:
    [​IMG]

    Overall, it's keen. Needs some fixing here and there but it could be worse.
     
  2. lazugod

    lazugod L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    The outdoors area could be a whole map itself.
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,597
    Positive Ratings:
    1,677
    this makes me hard in the crotch area

    [​IMG]

    other than that I do not like valve's idea of a cave
     
    • Thanks Thanks x 5
    Last edited: Dec 20, 2012
  4. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Seba closes the tab, shuts his PC down, turns the lights off, and is silent. The rain outside masks his quiet weeping.
     
    • Thanks Thanks x 7
  5. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    Arent MVM maps intentionally underdetailed? I'd imagine people running on minimum requrements would be playing a slideshow if they were as detailed as other gametype maps
     
  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,819
    Positive Ratings:
    4,660
    Bah, they're only undetailed because they're unoptimised.
     
  7. ScorpioUprising

    aa ScorpioUprising

    Messages:
    402
    Positive Ratings:
    354
    Like the look of the map except...

    That fucking brick window texture. There is a reason no one uses it in any tf2 map ever.
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    That lightstand is actually fucking baller. Can you move the individual lights?
     
  9. Janeator

    Janeator L2: Junior Member

    Messages:
    66
    Positive Ratings:
    2
    I'm really liking this map! As i was playing, i didn't notice most of the bugs on the OP, but.

    What the hell are those BIG RED Xs? They appear with explosions i think. there's some texture we're missing. And that's seriously weird.

    (NOTE: Have no idea about if they just launched a fix. it's 8:47 in the morning here, played today at 1:00 (midnight :p ))
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
  11. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,990
    I wanna try this now, specially cos hunting teleporters sounds like it could give pyros a role in mvm.
     
  12. Fish 2.0

    Fish 2.0 L6: Sharp Member

    Messages:
    324
    Positive Ratings:
    116
    I feel that the game stays in the cave most of the time and near the end of rounds (usually forced out by giant crit mob spawns or tanks) outside is used not as much as it looks like it was designed to be.
     
    • Thanks Thanks x 1
  13. Fish 2.0

    Fish 2.0 L6: Sharp Member

    Messages:
    324
    Positive Ratings:
    116
    I have only seen the teleporters show up at two places so far : in the cave and at the exit of the cave. I was hiding in the cave by myself at one stage and the bot moved the tele up, so I'm assuming that is how it works.

    EDIT: Sorry for the double post, I'm used to a lot of other forums automatically adding the next thing to the other thing if there is no thing in between. Ya know?
     
    Last edited: Dec 21, 2012
  14. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Probably the best looking of the bunch so far, but yeah, the waves so far are way too easy.
     
  15. Dïcecübe

    Dïcecübe L3: Member

    Messages:
    114
    Positive Ratings:
    31
    Somehow the map have no specator points (info_observator_point). Thus causing for me see under the map withnith the map origin (0,0,0) I was like. "LOL!-How-is-this-even-possible?-THIS-IS-A-OFFICIAL-MAP!"
    Maybe it's only for me.

    I think Valve rushed a bit with this MVM map.
     
    • Thanks Thanks x 1
  16. Trotim

    aa Trotim

    Messages:
    1,179
    Positive Ratings:
    992
    Yeah the waves seem pretty wonky, but the map itself is mostly alright
     
  17. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    462
    Feels like a rush job to me. There are also some amusing mistakes:

    [​IMG]
     
  18. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    134
    The map is cool and all, taking a lot of elements from all the other maps (Start/Bot Spawn is like Mannworks, Mid/Spine is like Coaltown and End/Bomb Hatch is like Decoy). It kinda feels like it was rushed (check all of the other posts in this thread), but I guess the main point was the Engie Bot, which is really annoying.
    The main problem with the map is the giant choke taking from Farm (outside) to Cave (inside). A tank surely does fit, but it basically separates everyone that is in Cave. You can't pass. If it was a bit larger it could work.
    Honestly, for a rush map, it was kinda good. Engie bots are annoying if no one stops him. Otherwise, they are just like any other bot.
    And the whole facility makes no sense.
    Coaltown was a turistic place. You had to hold it or Mann Co. wouldn't gain any money.
    Mannworks was a factory. That's where the weapons came from.
    Decoy was a fake facility. That way bots would split from other important areas.

    Does Big Rock makes any sense? No.
    Just a farming facility with a bit of spytech.
    Nonsense.
     
  19. Dïcecübe

    Dïcecübe L3: Member

    Messages:
    114
    Positive Ratings:
    31
    Mannworks is mainly a Quick-Lime factory.

    Decoy is,yes , a fake faciltiy and in the comics in the Mecha Update and the MVM update mentioned that it was built by the RED Soldier.

    And I have a feeling that Bigrock is a secret HQ, where the resistence forces which are merged by 'job'-less mercs and leaded by Saxton Hale and Miss Pauling, hold.
     
  20. henke37

    aa henke37

    Messages:
    1,834
    Positive Ratings:
    420
    I just wish that they'd check for things like vphysics errors. Those are pathetically easy to prevent, detect and fix. I bet that they will fix it in the next update, but still.