CTF MvM Svoboda

Discussion in 'Map Factory' started by Kazuhira, Aug 14, 2012.

  1. Kazuhira

    Kazuhira L2: Junior Member

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    MvM Dead Cell

    This is going to be a 85% faithful recreation of the decontamination facility from Metal Gear Solid 2 Sons of Liberty. I say 85% because I'm going to be making it more Multiplayer Friendly and I'm going to redo the interior of shell 1.
    Progress Strut A and the connecting bridge from Strut A and Strut B have been completed. Strut B is currently under development.

    The Map
    There are 6 Struts each of them connected to a central core the core is the main functionality of the facility. There will be 3 upgrade stations. one in Strut E one at Strut C and one in Strut A. The Mercs Spawn on the roof of Strut A The Bots Tank was air dropped onto the Roof of Strut D They will be pouring out of it. If your man enough to venture into Strut D I salute you. The Boss Tank will be air dropped right into the Core so make sure you are prepared for it, this will be your biggest challenge. Your biggest advantage is also your biggest dis advantage. 4 of the 6 connecting bridges are narrow these make excellent choke points and if you are stealthy you can flank around them and air blast a few of them off the bridge to their death, but it only takes one giant to ruin that advantage.

    Detailed Description of each Strut

    Strut A : Is a pumping station and you and your squad spawn on the roof.
    Strut B : Is the power station that provides the facility with all of its electricity.
    Strut C : Is the recreation area for the facilities personnel who were all killed by the robots...
    Strut D : Is the Sediment pool where the water is processed and decontaminated. and the spawn area for the robot horde.
    Strut E : Is the parcel room where all of the delivered supplies from the helipad on the roof are located.
    Strut F : Is the warehouse and main storage of the entire facility.

    Detailed Description of each Connecting Bridge
    A-B : This Bridge has a side walkways ideal when running from the robots.
    B-C : This Bridge connects to the core and one straight walkway.
    C-D : This Bridge has a lower walkway you can use to bypass bots.
    D-E : This Bridge has a lower walkway and has a lower entrance to Strut D.
    E-F : This Bridge connects to the core and is a large wide open platform.
    F-A : This Bridge has a lower walkway and has a lower entrance to Strut F.

    Ideal Sniping Locations
    The Roof of Strut F gives you view over most of the facility.
    Any Connecting Bridge you can get clear views of two other neighboring bridges.


    **FUN FACT**
    The name in progress for the map is Russian for Liberty.
     
    Last edited: Aug 19, 2012
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Are you sure that the bots are capable of accomplishing the tasks you want them to?
     
  3. Kazuhira

    Kazuhira L2: Junior Member

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    not the quick play bots... the Man Vs Machine Bots on the other hand... like I said depends on the update on which 1 of the 3 most likely scenarios will be used.
     
  4. Micnax

    aa Micnax I maek map

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    There better be a Harrier Jet we can use.
     
  5. Kazuhira

    Kazuhira L2: Junior Member

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    Try easter eggs there will 5 total and 3 are going to be incredibly hard to find.
     
  6. Kazuhira

    Kazuhira L2: Junior Member

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    Update Strut B is finished and I have one more connecting bridge to make. Also Most of the exterior grunt work is done.
    After the bridges are done I will make all of the interiors and begin optimizing map. Then do further detail work.
     
    Last edited: Aug 16, 2012