mvm bots can attack from their spawn

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Apr 24, 2017.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    i have uploaded this specific question once but i didnt find the right answear yet, which solves my problem.
    the problem is simple robots such as soldiers can shoot from their spawn.
    if you know the answear please do me a favour and describe where exactly can i find what you say will fix my problem. thank you.
     
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    put "CanBotsAttackWhileInSpawnRoom No" under "WaveSchedule" in your pop file
     
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  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    ok so how do i do that?
    i mean what do i open and look where?
     
  4. Viperi

    aa Viperi not actually a snek

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  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    To demonstrate, this is how the start of my pop file looks:
    [​IMG]
     
  6. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    oh. i am making the waves from http://mvm.tf/ so is there a way to fix that from here?
     
  7. iiboharz

    aa iiboharz Meme Queen

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    This checkmark literally exists on the front of that website: [​IMG]
     
  8. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    i know that.
    but if i tick that doesnt that mean yes bots can attack in spawn?
     
  9. iiboharz

    aa iiboharz Meme Queen

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    Yeah it does, but if you generated a file with that website and your bots are attacking in spawn, that means you must have ticked that box.
     
  10. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    There could be other causes of this. Is your respawnroom brush entity touching the floor? I figured out mine wasn't touching the floor and as such bots wouldn't count as in it. Are you using a single entity or multiple entities? On a similar thread someone said that all of your brushes had to be part of the same entity.
     
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