mvm bots can attack from their spawn + following nav prefer

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Apr 14, 2017.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    first of all i have a weird problem that some bots such as soldiers can attack from their spawn
    and second i added nav prefer like coal town has for example but i dont see it to work everytime or if it does how do i control it?
     
  2. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    3 reasons why bots can attack from the spawnroom:
    • The "CanBotsAttackWhileInSpawnRoom No" Line is missing in the popfile (should be directly in the WaveSchedule)
    • The bots themselve contain a "Attributes AlwaysFireWeapon"
    • The spawnroom isnt made from just 1 spawnroom entity (the entity can be made from multiple brushes, and these brushes dont have to be connected - but they still should be 1 entity)
     
  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    could you send me an image showing what you mean cause i dont find it unfortuanatelly :/
     
  4. snowsquirrel

    snowsquirrel L3: Member

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    You could always try nav avoid /nav block but I had limited success with these.
     
  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    oh it appears it actually worked but bots used to go on the one way most of the times so i thought that it may not work
     
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