Mute City

T

The Asylum

Now that PLR is an official game type, I thought I'd try my hand at it... with a "port" of Mute City I from the classic F-Zero

Screens attached show what I have now: skeleton of the track and placeholder brushwork for the BLU Falcon and RED Stingray, until I can get or create 3D models of them. Of course there's going to be obstacles and shit around the track so it's not just a totally flat open plane, it's just the payload track that's going to be flat.

Don't worry, I'm doing my best to try and make this not wind up like Wacky Races. The idea I have right now is, unlike wacky races, which relies on attacking the other vehicle, is to use the traditional PL system (Which, also unlike wacky races' setup, works) . Get on top of the F-Zero machine or into the cockpit to get it moving. Getting into the cockpit provides the dispenser health/ammo. Also unlike wacky races, the "driver", if you will, is always exposed to danger.

Now, if only there were a quick way to learn how to model....
 

Tom Foolery

L1: Registered
Apr 13, 2009
48
4
:O I love it. I'm new to modeling; I think that a good beginning project would be some F-Zero machines if you'd like me to try to make a couple. No guarantees on the quality though. :p

Anyway, I love the concept. :D
 
T

The Asylum

:O I love it. I'm new to modeling; I think that a good beginning project would be some F-Zero machines if you'd like me to try to make a couple. No guarantees on the quality though. :p

Anyway, I love the concept. :D

Sure. I have zero clue how to model.
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
fzero is my favorite racing series, the idea of 40 cars at once on X was GIOSDGFNIOSGNo on the N64, im gonna be looking foreword to the progress for this one.
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Cant wait, and yes wouldnt be complete without the soundtrack
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90

Had to do it even better:
9000cat.jpg
 
T

The Asylum

At first I was kind of unsure wether or not to include a BGM, but if everyone wants one, I suppose I could use [ame=http://www.youtube.com/watch?v=6OUkexdBXP8]this[/ame]
 

ChickenHunter

L4: Comfortable Member
Feb 12, 2008
163
13
I was going to suggest the ones from brawl and melee but after hearing the one you just posted
:O
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i would love to hear the old n64 one but i suppose that works too. lol could also just take differnt variations of the song from differnt versions and stuff and just make it into a big song file or something that way its not ALWAYS repetitive while playing
 

ChickenHunter

L4: Comfortable Member
Feb 12, 2008
163
13
I have most of the Mute City songs from the different games if you need them
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
At first I was kind of unsure wether or not to include a BGM, but if everyone wants one, I suppose I could use this

I'd prefer if it was the original, but it would be come kinda repitive, so why not have a like cycle between these:

[ame="http://www.youtube.com/watch?v=XZpQ4i9c82A"]YouTube - F Zero X 'Mute City' Theme[/ame]
[ame="http://www.youtube.com/watch?v=D2ugo7pRjAk"]YouTube - F-Zero: Mute City[/ame]
[ame="http://www.youtube.com/watch?v=TLE24vQrncg"]YouTube - F-Zero GX music "Mute City"[/ame]
[ame="http://www.youtube.com/watch?v=yhUrWv3c63Y"]YouTube - Mute City (Melee) - Super Smash Bros. Brawl[/ame]
 

evanonline

L420: High Member
Mar 15, 2009
485
273
This sounds like

A) Actually trying to make the concept behind Wacky Races fun and playable
B) A great idea for a map

I hope you can pull this off, this looks awesome.