Music towards the End of the round just like cp_snowplow

Discussion in 'Mapping Questions & Discussion' started by XEnderFaceX, Aug 27, 2017.

  1. XEnderFaceX

    XEnderFaceX L2: Junior Member

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    Hi,

    How can i trigger the ambient_generic 30 Seconds before the round ends?
     
  2. Benoist3012

    Benoist3012 L3: Member

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    Use the On30SecRemain output on your team_round_timer entity.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    And if there's a case where you can get time added to your timer, when using something like that, make sure to add in some I/O to turn off the music (or, bonus, make it fade out nicely)
     
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  4. XEnderFaceX

    XEnderFaceX L2: Junior Member

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    im making a cp map based on eotl, theres a 60 Sec Setup, when it hits 30 sec the music already plays... how can i avoid that?
     
    Last edited: Aug 27, 2017
  5. Izotope

    aa Izotope Never releases maps

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    So you want the music to only play when the round is ending and not starting?
    Create a logic_relay that plays your sound and have your 30second output trigger that relay instead.
    Your relay needs to be disabled at start and you can enable it after the round has begun.
     
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  6. XEnderFaceX

    XEnderFaceX L2: Junior Member

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    Thank you!