Museum stuff?

Discussion in 'Mapping Questions & Discussion' started by Tutankabron, Feb 23, 2013.

  1. Tutankabron

    Tutankabron L1: Registered

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    Hi all!

    I´m making a map themed as a museum, but I only find Mann Manor or Coal Town props to detail it, and nothing about the BLU team, any idea?

    Thanks

    David
     
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I know that Rexy made a T-rex skeleton for tc_strata long ago. I doubt you can make him release it to the public, but if you can, that would be an awesome museum asset.
     
  3. Tutankabron

    Tutankabron L1: Registered

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    It look very good and it could be en excellent prop for the museum, but I as thinking in a museum about the history of Mann CO, RED and BLU. The problem is that I don't find any BLU old por ancient stuff, like Mann Manor, por something like this.

    But the T-Rex could a be an interesting point in the centre of the map...

    Thanks

    David
     
    Last edited: Feb 23, 2013
  4. Pocket

    aa Pocket func_croc

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    I recommend you plan out your map and make it in dev textures before you worry about populating it with detailing. If we like how it plays, someone is bound to volunteer to make some art assets.
     
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  5. Tutankabron

    Tutankabron L1: Registered

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    Ok, I´m going to begin whit the basic map. I don´t know if I´m going to do a KOTH map or a CTF map.

    I´m going to use as reference some of this photos:

    http://www.masdearte.com/images/stories/directorio/G_Prado_galeria_central-AVG.jpg
    http://www.teylersmuseum.eu/afbeeldingen/gebouw/fs/de_ovale_zaal_van_teylers_museum.jpg
    http://www.teylersmuseum.eu/afbeeld...zaal_van_teylers_museum_foto_kees_hageman.jpg
    http://www.teylersmuseum.eu/afbeeldingen/gebouw/fs/kh_rontondevloer_met_lichtval_2.jpg

    Maibe not so classic, but I´m goin to take the basic idea

    If any have some idea could post it

    Thanks

    David
     
  6. Bloodhound

    Bloodhound L6: Sharp Member

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    I just can agree on what steve said.

    Drop your plans of making a map with a special theme.
    Nobody will contribute a texture or a model,
    since you don't even have an idea what gamemode you should choose.
    It's tons of work do create a well playing map.
    You can thing about a special theme after your 5th map or something.

    Because your first map WILL suck.
    There has been exceptections, but regular the first few maps are crap.
    I know that those are hard words, but I don't want to discourage you.
    If anything, I want to help you.

    Start some maps with a basic layout.
    Try to analyse and rebuild areas of valve maps, to understand the scale and gameplay.
    And as soon as you see there is something bad in you map, fix it.
    Or if it's a big problem, scrap the whole map and start a new one.
    As soon as you learned something from a project. It was worth the time.
     
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  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Basically, you want to start with a solid skeleton. You can keep your museum ideas in mind when making this skeleton, but your focus should be to make the map play well. When the skeleton is done, THAT'S where you can start putting on a beautiful skin.

    Think of manor. It started out like this, and even tho it was clearly not designed for it, it ended up as the manor we know today!
    Art in TF2 is really flexible, but if you make those two simultaneously, you risk ending up with a weak skeleton.
     
  8. Tutankabron

    Tutankabron L1: Registered

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    Ok, I will do your recomendations.

    Is not really my first map, but I never finished them.

    I really want to do the museum theme, so I´m going to begin whit the skelleton of the map that I got on mind. If any of yours discover a mistake, I will fix it.

    Is my first "big map" so I´m going to make it a bit simple and indoors, i think

    Thanks for your help

    David

    EDIT: I think it better and I´m going to follow your advices. First of all I´m going to finish my first map and, after that, I will begin this proyect. Thanks
     
    Last edited: Feb 25, 2013
  9. Tutankabron

    Tutankabron L1: Registered

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    Ok, I´m working in my first map before the museum one: koth_minelab

    It´s a KOTH map set in a RED facility under an abandoned mine

    These are some screenshots of the mid point, without skybox, lighting, some detailing, cubemaps and a bit more:

    [​IMG]

    Yes, I love Spytech...and RED

    [​IMG]

    It´s going to be a door in the upper level, but I didn´t made it already


    What do you thing? Is my very first map

    Thanks

    Tutankabron
     
  10. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    needs more lighting
     
  11. RaVaGe

    aa RaVaGe

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    Actually I think it's leaked.
     
  12. Spacek531

    Spacek531 L4: Comfortable Member

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    you might want to create a thread for this in the Map Workshop. That way you can update it and share as many pictures as you want.
     
  13. Meelo

    Meelo L1: Registered

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    So guys, little over a year has passed, how did everything turn out? :)