Multistaged tug-o-war

UFOslava

L1: Registered
Oct 8, 2009
36
0
Ive been making a multistaged tug-o-war map, and encountered a pl logic problem...

When blue team wins, the stage advances.
When red team wins, teams are being swapped as if its an attack/defense mode.

Is there a way to make it work like a payload race, but without the dual cart HUD?
Or to swap teams and change stages manually?
 

DasMatze

L2: Junior Member
May 17, 2008
87
31
Disable the team switching in a game_round_win. You can also set both teams roles to attack with a tf_gamerules input.

DasMatze