Multistaged tug-o-war

Discussion in 'Mapping Questions & Discussion' started by UFOslava, Nov 7, 2009.

  1. UFOslava

    UFOslava L1: Registered

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    Ive been making a multistaged tug-o-war map, and encountered a pl logic problem...

    When blue team wins, the stage advances.
    When red team wins, teams are being swapped as if its an attack/defense mode.

    Is there a way to make it work like a payload race, but without the dual cart HUD?
    Or to swap teams and change stages manually?
     
  2. DasMatze

    DasMatze L2: Junior Member

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    Disable the team switching in a game_round_win. You can also set both teams roles to attack with a tf_gamerules input.

    DasMatze
     
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  3. UFOslava

    UFOslava L1: Registered

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    Thanks, ill try that tomorrow ^_^