Multistage CP problem

lucky

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May 25, 2009
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Looking through dustbowl, it actually has BLUE Previous Required Point 1: and for the first cap of each stage it refers to itself.
Hmm... I'll try that out. :eek:hmy:

Uh... did you try this out at all? Or did you just decide to revert it back after? :confused:
 

BouH

L1: Registered
Jul 20, 2009
16
0
Uh... did you try this out at all? Or did you just decide to revert it back after? :confused:
Made shots before. Now first cps require themselves. That's the only difference. :rolleyes:
 

lucky

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May 25, 2009
583
145
Okay then I'm lost ...

Last resort! Make the round priorities 100 50 and 25
I can only suggest making them exactly the same as Dustbowl.
No disabled starts..




Do you have a tf_gamerules, with default setting, and a logic_auto OnMapSpawn to set team role and team goal string?




You could just cut and paste them all from dustbowl, but there will be a bit of a mess cleaning up all the I/Os
 

BouH

L1: Registered
Jul 20, 2009
16
0
Hmm, I'll add these two. And cutting from dustbowl? I'd prefer to leave that to the last moment, if there's nothing left to do. Maybe somebody else have any idea?

Thanks for your help and time anyway :)
 

lucky

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May 25, 2009
583
145
Oh man...

anyway, I would also strongly recommend sure the round win entities are the same
 

lucky

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May 25, 2009
583
145
This may help,
[ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack - TF2Maps.net Forums[/ame]

The gametype library in particular, but the whole thing is good for mapping :)
 

BouH

L1: Registered
Jul 20, 2009
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lucky

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May 25, 2009
583
145
Well I was just suggesting that so you could look at a clean setup and compare.
All the necessary entities will be in one small compact area, so you won't miss anything vital.
 

BouH

L1: Registered
Jul 20, 2009
16
0
Took a look and ABS's preset... Same to dustbowl and mine, as it looks like =/ The only thing I don't have is filter_team.
 

BouH

L1: Registered
Jul 20, 2009
16
0
I'm confused. I just added these gamerules and logic_auto, and everything seems to work now O__o Thanks, alecom o__O
 

lucky

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May 25, 2009
583
145
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