Multiple Skyboxes?

Discussion in 'Mapping Questions & Discussion' started by Stickeyjam, Dec 9, 2011.

  1. Stickeyjam

    Stickeyjam L2: Junior Member

    Messages:
    52
    Positive Ratings:
    1
    I'm working on a map with seperate areas and was wondering how I can make the map have multiple skybox textures. If I apply the skybox texture in map properties it will only use that one and if I use the actual textures on all 6 walls then you can see the skybox through walls etc.

    Any ideas?
     
  2. Kiddnils

    Kiddnils L3: Member

    Messages:
    140
    Positive Ratings:
    113
    I think you need to make a custom skybox where you can mix two skyboxes together.
     
  3. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

    Messages:
    679
    Positive Ratings:
    241
    You can't make the skybox change texture, if that's what you mean... sorry
     
  4. Stickeyjam

    Stickeyjam L2: Junior Member

    Messages:
    52
    Positive Ratings:
    1
    Not so much as have it change no. Basically I have multiple parts to my map.

    Part 1: Is outside and uses the Goldrush skybox
    Part 2: Is outside again but in a different place and I want this area to show the night skybox
     
  5. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    88
    I dont know how much experience you have with modeling and whatnot, but you could always make a skydome model and apply a texture to that.
    2 problems with this though, its not a sky'box' so the textures in tf2 wont work, and another is its a model, which is kind of hard to get into source if its your first time.
     
  6. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,245
    i guess you could write your own vmt for the sky textures that acts as a simple texture
     
  7. Stickeyjam

    Stickeyjam L2: Junior Member

    Messages:
    52
    Positive Ratings:
    1
    I've given that a go but it keeps just showing up as black when I put it on the walls. This is the skybox i'm looking to use: http://forums.tf2maps.net/showthread.php?t=11194

    What would I need to stick in the VMT to make it work? I copied one of the Brickwall VMTs and just changed the filepath but still shows as black.

    Edit Nevermind I solved it. Had to adjust settings in the VTF as well!
     
    Last edited: Dec 9, 2011
  8. possiblylethal

    possiblylethal L1: Registered

    Messages:
    16
    Positive Ratings:
    1
    How did using a custom texture as the sky look as opposed to using the skybox texture? I know that the skybox texture projects light from it so how did you mimic that effect? Also, i think you can have multiple shadow controllers and env_sun's so that would help the texture look like a skybox.