Multiple Problems with My Map, Please Help

Discussion in 'Mapping Questions & Discussion' started by DirectKEK, Nov 11, 2018.

  1. DirectKEK

    DirectKEK L1: Registered

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    0
    Hello, so I am not good with maps, and the one I am working on right now has several issues with it I hope any of you can help me with.

    1. One of the areas of my map has water on it, but the water is not visible. If you shoot it or go in it, but then it is visible, but you can't tell it's water until you do that. Sometimes, the bottom and sides are also invisible, so the rest of the map can be seen through it. I know this means a leak, but I've sealed as many leaks as I can until they got so small I couldn't even detect them anymore. This brings me to my next problem.

    2. Pointfiles won't work. When I try to do it now, all it pops up is File Explorer with *insertmapnamehere*.lin and when I enter or open, it says it doesn't exist. I can't find leaks anymore.

    3. The map is pitch black when I run it. I tried checking the lighting and skybox, I checked if the spawns weren't touching the ground. No dice. I can't see anything, I can't hear myself moving, or shooting around, probably meaning I can't.

    pls help

    Here is the log thingy. I don't really know what to do anymore, maybe it'll help?


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.vmf
    Patching WVT material: maps/dr_devtext/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/dr_devtext/dev/dev_blendmeasure2_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (11194 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 187 texinfos to 52
    Reduced 20 texdatas to 12 (506 bytes to 297)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.bsp
    Wrote ZIP buffer, estimated size 106823, actual size 106341
    0 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.00 seconds)
    778 faces
    800093 square feet [115213408.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.000000
    5 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 18/1024 864/49152 ( 1.8%)
    brushes 60/8192 720/98304 ( 0.7%)
    brushsides 382/65536 3056/524288 ( 0.6%)
    planes 482/65536 9640/1310720 ( 0.7%)
    vertexes 859/65536 10308/786432 ( 1.3%)
    nodes 197/65536 6304/2097152 ( 0.3%)
    texinfos 52/12288 3744/884736 ( 0.4%)
    texdata 12/2048 384/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 778/65536 43568/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 96/65536 5376/3670016 ( 0.1%)
    leaves 216/65536 6912/2097152 ( 0.3%)
    leaffaces 778/65536 1556/131072 ( 1.2%)
    leafbrushes 35/65536 70/131072 ( 0.1%)
    areas 1/256 8/2048 ( 0.4%)
    surfedges 3592/512000 14368/2048000 ( 0.7%)
    edges 1797/256000 7188/1024000 ( 0.7%)
    LDR worldlights 5/8192 440/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 0/32768 0/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 0/65536 0/131072 ( 0.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1959968/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 19071/393216 ( 4.9%)
    LDR ambient table 216/65536 864/262144 ( 0.3%)
    HDR ambient table 216/65536 864/262144 ( 0.3%)
    LDR leaf ambient 1030/65536 28840/1835008 ( 1.6%)
    HDR leaf ambient 216/65536 6048/1835008 ( 0.3%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 106341/0 ( 0.0%)
    physics [variable] 11194/4194304 ( 0.3%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1652
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_devtext.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_devtext.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noborder -w 1920 -h1080 -novid +map "dr_devtext" -steam
     
  2. Lightyena

    Lightyena L1: Registered

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    you have leak on your map, fix your skybox or something that might be going through it
     
  3. DrSquishy

    aa DrSquishy ???

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    The leak appears to be giving no coordinates. Try selecting your whole map then Tools -> Center Origins
    The leak is probably causing the water issues, although make sure that it is not an entity but a world brush
    As for your map being pitch black, are you sure that you're not just spawning in the void? If you had a teamspawn entity outside the map, that would cause both problems 2 and 3, although if you don't have a teamspawn entity you'll be spawning at the map's origin. Check that it isn't in a brush or outside the map
     
  4. DirectKEK

    DirectKEK L1: Registered

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    -Center origins is greyed out, I can't click on it
    -Teamspawns are not touching the ground or walls

    Should I just trash it and make a new one?
     
  5. ics

    aa ics http://ics-base.net

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    What would you learn if you just trash it and make a new one and then the new has the same error?

    No, you dig in and fix the issue. You have a leak in your map, meaning have you sealed the map that there is no way out of inside to the void?
     
  6. DirectKEK

    DirectKEK L1: Registered

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    Yes, but I've spent hours upon hours trying to find it, there are no coordinates, and pointfiles won't work.

    What crosses the line between toughing it out and beating a dead horse?
     
  7. henke37

    aa henke37

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    Start bisecting using :cordonedit:. It will find the leak eventually.
     
  8. DrSquishy

    aa DrSquishy ???

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    So you've got the entire map selected from the 2D view or visgroups menu but Center Origins is greyed out? Wierd
     
  9. ics

    aa ics http://ics-base.net

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    Hold alt and press p for error dialog.
     
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