Multiple payload points not working

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Dec 28, 2017.

  1. DrSquishy

    DrSquishy L7: Fancy Member

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    Alright, so I have implemented multiple payload points within my map, set up the outputs and the trainwatcher, yet ingame once the first point is captured the round doesn't end however the cart will not move further but will instead sit there and seems to change teams, as it now says to blue team players "defend this point", however when switching to red team I am unable to push it and no text appears at all. How can I fix this issue?
    All and any help is appreciated!
     
  2. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    You need to add this output on the team_control_point entities for the mid caps:
    My Output Target Entity Target Input Parameter Delay Only Once
    [​IMG] OnCapTeam2 Bomb_CapArea SetControlPoint CP_A_2 0.00 Yes

    Where Bomb_CapArea is the name of the trigger_capture_area and CP_A_2 is the name of the next team_control_point the payload will continue to.
     
  3. DrSquishy

    DrSquishy L7: Fancy Member

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    I already seem to have that on all of my team_control_points.

    outputs.PNG
    Have I perhaps set up my path_track wrong?



    EDIT: Turns out I was being an idiot and hadn't set up unique index numbers for the control points...
     
    Last edited: Dec 30, 2017