multiple path options for standard payload?

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Apr 20, 2009.

  1. Ezekel

    Ezekel L11: Posh Member

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    could such a system be set up? afterall path tracks can have alternate "next path"s

    furthermore, assuming that the length of track is the same and taking an alternative route doesn't skip an actual capture point, would the train watcher be able to figure out what's going on? i have a suspicion that it may just cause the game to crash though.

    my thought is to have some entity, such as a trigger multiple (or even better: a shootable entity with a delay trigger to prevent spamming) that switches the path the payload will take on it's way between 2 points.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes and yes. Elaboration on the second yes: The number of path_tracks in each branch have to be exactly the same.
     
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