Multiple overlapping animations

Discussion in 'Mapping Questions & Discussion' started by henke37, Dec 29, 2014.

  1. henke37

    aa henke37

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    Can you animate a prop using I/O and let different bones run different overlapping animations?

    Choreographed scenes seem like a possible option, but is it possible to include those in downloaded maps?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    As far as I know, no. You can use the choreograph manger entity (whatever it's called), but it doesn't seem to recognize the location of .vcd files. We tried to do this for snowplow, but couldn't figure it out in the time that we had to well, figure it out.

    As for overlapping animations, no. To get the snowplow train to have the dynamic damage, while still having the impact/idle/movement animations, the modeler set up bodygroups for the damage, which do work with the animations.


    I haven't had time to investigate further, so if you're able to get .vcd's to work, let me know!
     
    Last edited: Dec 29, 2014
  3. henke37

    aa henke37

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    From what I read, you need to compile the vcd files into one big scenes.img file that covers everything in the game. No option to load additional files, such as from embedded zips.