Multiple Origins of Gravity?

Discussion in 'Mapping Questions & Discussion' started by frenziedlather, Apr 29, 2009.

  1. frenziedlather

    frenziedlather L1: Registered

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    Wondering if this is possible;

    I would like to create a map based on Escher's "Relativity." If you are not familiar with the picture; here is is. Based on what you see, you can guess what I'm trying to do... Hopefully someone can give me an answer to; "Is is possible?"

    TIA
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nope. If it was I would have already made it years ago. :D
     
  3. StoneFrog

    StoneFrog L6: Sharp Member

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    Ah...Relativity in map form. You mean like this? :D

    ...

    Sorry. Can't be done.
     
  4. Dustoxx

    Dustoxx L6: Sharp Member

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    Are you searching something like this: [ame="http://www.youtube.com/watch?v=tEYWy9eftF4"]A half-life 2 code experiment[/ame] ?

    Not sure if you can do something with it in TF2...
     
  5. frenziedlather

    frenziedlather L1: Registered

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    This is exactly what I want to do.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Interesting video link. That looks pretty cool. Not possible in TF2 though. Not without a mod.
     
  7. frenziedlather

    frenziedlather L1: Registered

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    /sad... oh wait, that WoW...
     
  8. Vigilante212

    Vigilante212 L7: Fancy Member

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    There is a sorta map based on escher i think its called escher house.. doesnt have the gravity thing, but goes have some wierd stuff.
     
  9. jpr

    aa jpr

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    I think it's impossible without editing the source code
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    Reminds me of Prey
     
  11. Malcolm

    Malcolm L3: Member

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    was already possible in the serious-sam-1-engine ;)
     
  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Boojum Snark - is the entity guru and after seeing the cube - I thought that this would be a no brainer for him :p

    Snark could you make a gravity entity that could also rotate players? Or how about this - differt map sections a that if a player spawns in that section then the rotaing of the spawn will happen placing a player upside down for example.
     
  13. Tayrtahn

    Tayrtahn L1: Registered

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    The Garry's Mod community has been struggling over this issue for years, especially for the Spacebuild gamemode.

    Even with Gmod's Lua interface, a ton of problems show up.
    - Player collision boxes don't rotate
    - Players can only "walk" when the bottom of their collision box is touching a proper surface
    - Hence, upside-down players can't move, because their "head" (even if the model is rotated) cannot apply the walking force
    - Physics objects get very upset about not being able to reach a sleep state that they would normally get to on the ground

    It's possible to make it, at least in theory. You'd need to disable player movement entirely and recode it not to be reliant on the orientation of the player's collision box. And you'd have to find some way to put physics objects into "sleep" when they're relatively stable.

    So you're looking at basically rebuilding the Source physics engine. Not going to happen in a map, but possible in a mod. Just not easy.


    (It would be awesome though)
     
  14. Zeewier

    Zeewier L9: Fashionable Member

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    You could rotate the whole map, but that will bring a lot of bugs with it. (a lot of stress on your computer, no sentries, no stickies)
     
  15. YM

    aa YM LVL100 YM

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    no. just no. There is TOO much that can't be rotated for this to be possible for anything like a proper map.
     
  16. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    somebody port the super mario galaxy engine to the pc!
     
  17. Void

    aa Void Local Man Unable To Map, Sources Say

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    I know the effects would be totally off, but how bout a custom Water texture with full alpha, so you can't see where it is, but once you get into it, you "swim." For more of an Anti-Grav effect than the effect mentioned.
     
    Last edited: Apr 30, 2009
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    and then everyone drowns. yaaaaaaaaaaaaaaay gameover.
     
  19. Void

    aa Void Local Man Unable To Map, Sources Say

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    Well I guess it would work better for a Space environment, where you would go outside the ship for a while, and, like in Space, eventually suffocate.
     
  20. Ravidge

    aa Ravidge Grand Vizier

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    You got it backwards
    [ame="http://www.youtube.com/watch?v=M6aRwky0W5Y"]YouTube - GAME OVER YEAAAAAAAAAAAAAAAAAAAH! 2[/ame]

    perfect way to end anything