Multiple env_fog_controllers with I/O?

Naso

L2: Junior Member
Jun 11, 2009
84
9
Hey guys, wanted to get some help/advice from you guys on the issue that I'm having at the moment.

Well what I'm trying to get to work is that one fog controller starts disabled and one enabled. When sudden death starts, the one that was disabled gets enabled, and the other controller that was enabled gets disabled.

I haven't been able to achieve this effect dispute trying for a good while. It seems that it forgets all about the controller that is disabled and maybe just removes it on compile, I don't know.

So If you guys could give me some insight as to how to get this to work or if it's even possible at all, that would be great. Here is the test map that I was using if you wanted to see how I was trying to make it work. Fog Test
 

Wander

L3: Member
Sep 16, 2010
148
55
Fog controllers are set per player

Put some triggers where the !activator is the player, and use SetFogController on them

You can open the SDK version of ctf_2fort in hammer, it shows you how to do it
 

Prop

L3: Member
Jun 17, 2010
109
24
Fog controllers are set per player

Put some triggers where the !activator is the player, and use SetFogController on them

You can open the SDK version of ctf_2fort in hammer, it shows you how to do it

Thanks!