Multiple env_fog_controllers with I/O?

Discussion in 'Mapping Questions & Discussion' started by Naso, Jul 23, 2011.

  1. Naso

    Naso L2: Junior Member

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    Hey guys, wanted to get some help/advice from you guys on the issue that I'm having at the moment.

    Well what I'm trying to get to work is that one fog controller starts disabled and one enabled. When sudden death starts, the one that was disabled gets enabled, and the other controller that was enabled gets disabled.

    I haven't been able to achieve this effect dispute trying for a good while. It seems that it forgets all about the controller that is disabled and maybe just removes it on compile, I don't know.

    So If you guys could give me some insight as to how to get this to work or if it's even possible at all, that would be great. Here is the test map that I was using if you wanted to see how I was trying to make it work. Fog Test
     
  2. Wander

    Wander L3: Member

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    Fog controllers are set per player

    Put some triggers where the !activator is the player, and use SetFogController on them

    You can open the SDK version of ctf_2fort in hammer, it shows you how to do it
     
    • Thanks Thanks x 1
  3. Prop

    Prop L3: Member

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    Thanks!
     
  4. Naso

    Naso L2: Junior Member

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    Thanks a lot Wander, that's the exact information I was looking for!