Multiplayer Seesaw

Discussion in 'Mapping Questions & Discussion' started by MechaBowser, Mar 17, 2010.

  1. MechaBowser

    MechaBowser L1: Registered

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    Hi.

    I'm working on a map and I need a seesaw that works with multiple people. It is rather huge and over a pit.

    But I have no idea how to make a working seesaw. Any help appreciated!
     
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Look at one of the hl2 sewer levels if you can they had a see-saw.
     
  3. MechaBowser

    MechaBowser L1: Registered

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    But do these work with multiplayer?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No, a physics based seesaw won't work in TF2 because the physics code is stripped down. Players can collide with physics objects, but physics objects will go right through players.
     
  5. MechaBowser

    MechaBowser L1: Registered

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    Yes I found out. I placed a physics brush with a hinge and the player clipped right through it when it was meant to push him upwards.

    But since the player is meant to be pushed up when inside the seesaw, wouldn't it be possible to add a "push up" brush (or similar) that is parented to the seesaw and positioned inside of it? That way the player would get pushed up when he clips with it.
     
    Last edited: Mar 17, 2010
  6. MechaBowser

    MechaBowser L1: Registered

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    Well I tried using a trigger_push but it was ignored once the player was stuck. It looks like there actually is no way to do it.
     
  7. The Political Gamer

    aa The Political Gamer

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    I have seen some physics stuff (but not a seesaw) work in TF2 servers but only with a lot of server side mods. My comp lagged to hell too.
     
  8. MechaBowser

    MechaBowser L1: Registered

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    Well I also happen to be a sourcemod plugin developer and making this map just for the plugin :D

    but I am not at all certain how I would execute that sadly
     
  9. lana

    aa lana Currently On: ?????

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    You could use a func_door_rotating and use trigger_multiples to determine the number of players on either side of the seesaw and open or close it based on that.