Multi-stage maps?

Discussion in 'Mapping Questions & Discussion' started by sevin, Apr 8, 2014.

  1. sevin

    aa sevin

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    What's the logic for a multi-stage map? I know you have to make 3 separate maps in the same file, but how do you set them up? I couldn't find a tutorial anywhere.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The team_control_point_round entity is used to handle which CPs are in play, and the priority setting determines which one is played according to CP availability. They also have outputs for changing things at the beginning and end of the round.
     
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  3. sevin

    aa sevin

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    But what about setting spawn points according to what stage you're on. And payload, does that have it's own entity too?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The round entities have keys where you set which spawns should be used. Payload works the same because technically payload is the same as a regular CP map... except points are captured by a train reaching a certain spot, rather than people standing in a trigger. Have a look at the round entities in Dustbowl or whatever multi-stage map you have handy.
     
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