Multi-stage maps: skip to next level

Discussion in 'Mapping Questions & Discussion' started by seb, May 29, 2010.

  1. seb

    seb L1: Registered

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    Let's say we have two teams on pl_goldrush. They both get their chance at attacking, but both can't cap past the first point.

    After they both fail, a server plugin forces the map to play the next stage until someone wins.

    Is it possible? Or are multi-stage maps just aren't coded like that.

    Thanks for any help (sorry if this is in the wrong forum).
     
  2. absurdistof

    aa absurdistof

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    I think it could be possible, but I still wouldn't advise it. Multi-stage maps are made so that winning the round changes each teams spawn points so that they move through the map. Theoretically, you would just have to tell the map to change the used spawnpoints.
     
  3. Keonyn

    Keonyn L2: Junior Member

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    Would the cart not have to be told to move to the proper point as well?
     
  4. Bad Vlad

    Bad Vlad L2: Junior Member

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    As well as stage-dependant props, or BLU can't even get out of spawn.
     
  5. seb

    seb L1: Registered

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    Wouldn't all relevant entities be triggered by a sole logic_relay? Then all that is needed is a plugin to trigger that logic_relay.
     
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  6. absurdistof

    aa absurdistof

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    Gentlemen I think we have an answer :p