Hey everyone, I've succeeded in creating a working entity setup for a two-point KOTH map! The mechanics were suggested elsewhere on these forums (don't know by whom), but are as follows: Two control points are unlocked at the beginning of each round Holding one of the points while the other is neutral runs your team's timer down like normal If both of the teams hold one point each, both timers run down at normal speed simultaneously When one team hold both points, that team's timer runs down at twice the normal speed As far as I know, nobody has made a map with similar mechanics, so I don't know how well an actual map would play. But, you can download the .vmf and play around with it yourself, and if you feel so inclined, make a map with the gametype: http://dl.dropbox.com/u/18787920/tf/koth_doublepoint_logic.vmf A bit about the entity setup: In addition to the normal koth entities and an extra team_control_point, I'm also using four logic_branches, a math_counter, two logic_timers, and a logic_case that sends outputs to zz_red_koth_timer and zz_blue_koth_timer, two hidden team_round_timers created at compiletime by the tf_logic_koth. Each control point "contributes" a number to the math_counter, so that the counter is always the sum of a number from control point A (1 if held by BLU, 0 if neutral, -1 if RED) and a number from control point B (3 if held by BLU, 0 if neutral, -3 if RED). The consequence of this is that for each of the nine unique combinations of control point ownership, the math_counter gets set to a unique integer from-4 and 4, which in turn sends the value to a logic_case that pauses and resumes the timers. Haven't done a great deal of testing, so most likely some things are still buggy. I don't think overtime works correctly yet, and the announcer has a tendency to voicespam while a timer is going down at double speed.