Imagine a super giant scale as following:
More team members on the pane the heavier on that side, and therefore the heavier pane move down but the pane at the other side move up. (Winning condition) The pane first touches the ground would cause the destruction of the other pane. The losing members would of course fall to their death!
A magic "switch" at a remote location. This switch (on/off) which have an opposite effect to the scale. Turning the "switch" on would have the following effect: The heavier pane would go up but the lighter pane would go down. Turning the "switch" off would makes the scale behaves normally.
Here are the strategic elements of this map
1. More members on a pane would make the pane heavier and therefore move down, but the pane of the other side move up.
2. A team would decide to split into two groups, the defending group and the attacking group. The defending group would sit on the pane and hope the other team has less members on their pane. The attacking team would go through several "short cuts" to areas where they can shoot at the enemies at their own pane. Killing enemies at their pane would make enemy's pane lighter.
3. Guarding the switch would also important for winning the match.
4. Players on each pane could shoot at enemies on the other pane when two panes are close to leveling position
5. When one side is heavier (more members) + off switch, the pane would always move down at a constant speed. Substantially more members would not move the pane any faster (always constant speed)
More team members on the pane the heavier on that side, and therefore the heavier pane move down but the pane at the other side move up. (Winning condition) The pane first touches the ground would cause the destruction of the other pane. The losing members would of course fall to their death!
A magic "switch" at a remote location. This switch (on/off) which have an opposite effect to the scale. Turning the "switch" on would have the following effect: The heavier pane would go up but the lighter pane would go down. Turning the "switch" off would makes the scale behaves normally.
Here are the strategic elements of this map
1. More members on a pane would make the pane heavier and therefore move down, but the pane of the other side move up.
2. A team would decide to split into two groups, the defending group and the attacking group. The defending group would sit on the pane and hope the other team has less members on their pane. The attacking team would go through several "short cuts" to areas where they can shoot at the enemies at their own pane. Killing enemies at their pane would make enemy's pane lighter.
3. Guarding the switch would also important for winning the match.
4. Players on each pane could shoot at enemies on the other pane when two panes are close to leveling position
5. When one side is heavier (more members) + off switch, the pane would always move down at a constant speed. Substantially more members would not move the pane any faster (always constant speed)
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